DayZ
1.27
DayZ Explorer by KGB
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Разделы
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Структуры данных
|
Элементы перечислений
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Переменные
Emote ids
Разделы
Custom animation events ID for emotes
Configurations for ItemsGenerator class
Selectable action types ids
User action internal state machine states
Agent transmission system
LiquidTypes
LiquidThroughputs
ChatMessagesVisibility
HUDVisibility
Controls locks
Item Variables
Configurations for StaminaHandler class
Configurations for Environment class
Vehicle Constants
Cars Fluids
If the vehicle is not facing directly up, then don't use the "wheels early exit optimization".
Cars Contact
Item Health States (ItemBase.GetHealthLevel)
Item Damage Relative Values (ItemBase.GetHealth01)
Item Wetness States (ItemBase.GetWet)
Item Temperature Levels (ItemBase.GetTemperature) (ObjectTemperatureState)
Entity Temperature constants
Barrel related functions constants
FOV settings
Lifetime Refresher functionality constants
Food decay constants
Inventory constants
Структуры данных
class
EmoteConstants
class
GameConstants
Переменные
const
int
EmoteConstants::ID_EMOTE_GREETING
= 1
const
int
EmoteConstants::ID_EMOTE_SOS
= 2
const
int
EmoteConstants::ID_EMOTE_HEART
= 3
const
int
EmoteConstants::ID_EMOTE_TAUNT
= 4
const
int
EmoteConstants::ID_EMOTE_LYINGDOWN
= 5
const
int
EmoteConstants::ID_EMOTE_TAUNTKISS
= 6
const
int
EmoteConstants::ID_EMOTE_FACEPALM
= 7
const
int
EmoteConstants::ID_EMOTE_TAUNTELBOW
= 8
const
int
EmoteConstants::ID_EMOTE_THUMB
= 9
const
int
EmoteConstants::ID_EMOTE_THROAT
= 10
const
int
EmoteConstants::ID_EMOTE_SUICIDE
= 11
const
int
EmoteConstants::ID_EMOTE_DANCE
= 12
const
int
EmoteConstants::ID_EMOTE_CAMPFIRE
= 13
const
int
EmoteConstants::ID_EMOTE_SITA
= 14
const
int
EmoteConstants::ID_EMOTE_SITB
= 15
const
int
EmoteConstants::ID_EMOTE_THUMBDOWN
= 16
const
int
EmoteConstants::ID_EMOTE_DABBING
= 32
const
int
EmoteConstants::ID_EMOTE_TIMEOUT
= 35
const
int
EmoteConstants::ID_EMOTE_CLAP
= 39
const
int
EmoteConstants::ID_EMOTE_POINT
= 40
const
int
EmoteConstants::ID_EMOTE_SILENT
= 43
const
int
EmoteConstants::ID_EMOTE_SALUTE
= 44
const
int
EmoteConstants::ID_EMOTE_RPS
= 45
const
int
EmoteConstants::ID_EMOTE_WATCHING
= 46
const
int
EmoteConstants::ID_EMOTE_HOLD
= 47
const
int
EmoteConstants::ID_EMOTE_LISTENING
= 48
const
int
EmoteConstants::ID_EMOTE_POINTSELF
= 49
const
int
EmoteConstants::ID_EMOTE_LOOKATME
= 50
const
int
EmoteConstants::ID_EMOTE_TAUNTTHINK
= 51
const
int
EmoteConstants::ID_EMOTE_MOVE
= 52
const
int
EmoteConstants::ID_EMOTE_DOWN
= 53
const
int
EmoteConstants::ID_EMOTE_COME
= 54
const
int
EmoteConstants::ID_EMOTE_RPS_R
= 55
const
int
EmoteConstants::ID_EMOTE_RPS_P
= 56
const
int
EmoteConstants::ID_EMOTE_RPS_S
= 57
const
int
EmoteConstants::ID_EMOTE_NOD
= 58
const
int
EmoteConstants::ID_EMOTE_SHAKE
= 59
const
int
EmoteConstants::ID_EMOTE_SHRUG
= 60
const
int
EmoteConstants::ID_EMOTE_SURRENDER
= 61
const
int
EmoteConstants::ID_EMOTE_VOMIT
= 62
const
int
EmoteConstants::ID_EMOTE_DEBUG
= 1000
class
EmoteConstants
ITEM_PLACE
= 1
for ItemSoundHandler use, values limited by ItemBase.ITEM_SOUNDS_MAX (networking optimization)
const
int
ITEM_DEPLOY_LOOP
= 2
const
int
ITEM_DEPLOY
= 3
const
int
ITEM_BARREL_OPEN
= 20
const
int
ITEM_BARREL_CLOSE
= 21
const
int
ITEM_TENT_OPEN
= 22
const
int
ITEM_TENT_CLOSE
= 23
const
int
ITEM_TENT_WINDOW_OPEN
= 24
const
int
ITEM_TENT_WINDOW_CLOSE
= 25
const
int
ITEM_EXPLOSIVE_ARM
= 26
const
int
ITEM_EXPLOSIVE_DISARM
= 27
const
int
ITEM_KEY_BREAK
= 28
const
int
QUANTITY_HIDDEN
= 0
const
int
QUANTITY_COUNT
= 1
const
int
QUANTITY_PROGRESS
= 2
const
string
OPTIONS_SOUND_AMBIENT_SOUND_MODE
= "ambient_sound_mode"
const
float
CRAFTING_TIME_UNIT_SIZE
= 4.0
const
float
PROJECTED_CURSOR_DISTANCE
= 5
const
float
DEBUG_QUICK_UNRESTRAIN_TIME
= 1.0
const
float
MELEE_ITEM_DAMAGE
= 0.35
const
int
HAIR_SELECTION_COUNT
= 45
const
int
INPUT_EXCLUDE_ALL
= 0
const
int
INPUT_EXCLUDE_INVENTORY
= 1
const
int
INPUT_EXCLUDE_MOUSE_ALL
= 2
const
int
INPUT_EXCLUDE_MOUSE_RADIAL
= 3
const
int
INPUT_EXCLUDE_MAP
= 4
const
int
GameConstants::OPTICS_STATE_DAY
= 0
const
int
GameConstants::OPTICS_STATE_NIGHTVISION
= 1
const
float
GameConstants::WETNESS_RATE_WETTING_INSIDE
= 0.0020
const
float
GameConstants::WETNESS_RATE_WETTING_LIQUID
= 0.015
const
float
GameConstants::WETNESS_RATE_DRYING_INSIDE
= -0.0016
const
float
GameConstants::WETNESS_RATE_DRYING_GROUND
= -0.0008
const
float
GameConstants::DZPLAYER_CAMERA_FOV_EYEZOOM
= 0.3926
FOV (vertical angle/2) in radians. Take care to modify also in "basicDefines.hpp".
const
float
GameConstants::DZPLAYER_CAMERA_FOV_EYEZOOM_SHALLOW
= 0.610865
const
float
GameConstants::DZPLAYER_CAMERA_FOV_IRONSIGHTS
= 0.5236
const
string
GameConstants::DEFAULT_CHARACTER_NAME
= "#str_cfgvehicles_survivor0"
const
int
GameConstants::DEFAULT_CHARACTER_MENU_ID
= -1
const
float
GameConstants::CLEAN_UNRESTRAIN_DAMAGE
= 10
const
int
GameConstants::CAMERA_SHAKE_GRENADE_DISTANCE
= 40
Camera
shake.
const
int
GameConstants::CAMERA_SHAKE_ARTILLERY_DISTANCE
= 200
const
int
GameConstants::CAMERA_SHAKE_ARTILLERY_DISTANCE2
= 40000
const
float
GameConstants::MINING_WOOD_FAST
= 2.0
Wood mining
GameConstants
, scaled by output. Should not be lower than ~1.5s!
const
float
GameConstants::MINING_WOOD_MEDIUM
= 2.0
const
float
GameConstants::MINING_WOOD_SLOW
= 3.0
const
float
GameConstants::PROJECTILE_CONVERSION_ANIMALS
= 0.1
Non-lethal projectile damage
QuantityConversions
.
const
float
GameConstants::PROJECTILE_CONVERSION_INFECTED
= 0.44
const
float
GameConstants::PROJECTILE_CONVERSION_PLAYERS
= 0.1
const
float
GameConstants::NL_DAMAGE_FIREARM_CONVERSION_ANIMALS
=
PROJECTILE_CONVERSION_ANIMALS
const
float
GameConstants::NL_DAMAGE_FIREARM_CONVERSION_INFECTED
=
PROJECTILE_CONVERSION_INFECTED
const
float
GameConstants::NL_DAMAGE_FIREARM_CONVERSION_PLAYERS
=
PROJECTILE_CONVERSION_PLAYERS
const
float
GameConstants::NL_DAMAGE_CLOSECOMBAT_CONVERSION_ANIMALS
= 0.16
const
float
GameConstants::NL_DAMAGE_CLOSECOMBAT_CONVERSION_INFECTED
= 0.16
const
float
GameConstants::NL_DAMAGE_CLOSECOMBAT_CONVERSION_PLAYERS
= 0
const
float
GameConstants::ROOF_CHECK_RAYCAST_DIST
= 20.0
const
float
GameConstants::ITEM_TEMPERATURE_TO_EXPLODE_MIN
= 100
misc
const
float
GameConstants::LOADING_SCREEN_HINT_INTERVAL
= 14
const
float
GameConstants::LOADING_SCREEN_HINT_INTERVAL_MIN
= 8
const
int
GameConstants::REFRESHER_MAX_DURATION_DEFAULT
= 3600 * 24 * 40
const
int
GameConstants::REFRESHER_FREQUENCY_DEFAULT
= 3600 * 24 * 5
const
float
GameConstants::REFRESHER_RADIUS
= 60
const
float
GameConstants::SALMONELLA_RETENTION_PREDATOR
= 0.6
const
float
GameConstants::DECAY_FOOD_RAW_MEAT
= 21600
const
float
GameConstants::DECAY_FOOD_RAW_CORPSE
= 32400
const
float
GameConstants::DECAY_FOOD_RAW_FRVG
= 43200
const
float
GameConstants::DECAY_FOOD_BOILED_MEAT
= 259200
const
float
GameConstants::DECAY_FOOD_BOILED_FRVG
= 172800
const
float
GameConstants::DECAY_FOOD_BAKED_MEAT
= 345600
const
float
GameConstants::DECAY_FOOD_BAKED_FRVG
= 259200
const
float
GameConstants::DECAY_FOOD_DRIED_MEAT
= 691200
const
float
GameConstants::DECAY_FOOD_CAN_OPEN
= 172800
const
int
GameConstants::DECAY_FOOD_FRVG_DRIED_CHANCE
= 43
const
int
GameConstants::DECAY_TIMER_RANDOM_PERCENTAGE
= 25
const
float
GameConstants::DECAY_RATE_ON_PLAYER
= 2.5
const
int
GameConstants::RESPAWN_MODE_CUSTOM
= 0
const
int
GameConstants::RESPAWN_MODE_RANDOM
= 1
const
int
GameConstants::INVENTORY_ENTITY_DROP_OVERLAP_DEPTH
= 2
const
int
GameConstants::INVENTORY_MAX_REACHABLE_DEPTH_ATT
= 2
Inventory visibility depth, also governs default direct access for most cases. Actual inventory depth CAN be higher than this, but direct access from player should not be possible in the context of player inventory.
const
float
GameConstants::AI_ATTACKSPEED
= 1.5
const
float
GameConstants::AI_MAX_BLOCKABLE_ANGLE
= 60
const
float
GameConstants::AI_CONTAMINATION_DMG_PER_SEC
= 3
static
float
GameConstants::RAIN_NOISE_REDUCTION_WEIGHT
= 0.5
static
float
GameConstants::SNOWFALL_NOISE_REDUCTION_WEIGHT
= 0.25
const
float
GameConstants::PVP_MAX_BLOCKABLE_ANGLE
= 60
const
float
GameConstants::ENVIRO_HEATCOMFORT_HEADPARTS_WEIGHT
= 0.3
const
float
GameConstants::ENVIRO_HEATCOMFORT_BODYPARTS_WEIGHT
= 0.8
how much this head parts (clothing) affects final heatcomfort
const
float
GameConstants::ENVIRO_HEATCOMFORT_FEETPARTS_WEIGHT
= 0.4
how much this body parts (clothing) affects final heatcomfort
const
float
GameConstants::ENVIRO_HEATISOLATION_BACK_WEIGHT
= 0.3
how much this feet parts (clothing) affects final heatcomfort
const
float
GameConstants::ENVIRO_HEATISOLATION_VEST_WEIGHT
= 0.5
weight of back for the sum of heat isolation
const
float
GameConstants::ENVIRO_ITEM_HEAT_TRANSFER_COEF
= 0.01
weight of vest for the sum of heat isolation
const
float
GameConstants::ENVIRO_TEMPERATURE_HEIGHT_REDUCTION
= 0.02
converts temperature of items to entities heatcomfort gain
const
float
GameConstants::ENVIRO_CLOUDS_TEMP_EFFECT
= 0.35
amount of ?C reduced for each 100 meteres of height above water level
const
float
GameConstants::ENVIRO_TEMPERATURE_INSIDE_COEF
= 0.085
how many % of environment temperature can be lowered by clouds
const
float
GameConstants::ENVIRO_WATER_TEMPERATURE_COEF
= 1.5
increases temp in interiors
const
float
GameConstants::ENVIRO_PLAYER_HEATBUFFER_TICK
= 0.011
how many time is water colder than air
const
float
GameConstants::TEMPERATURE_RATE_COOLING_INSIDE
= -0.17
Heat buffer static timer tick (set for 2s enviro tick, 180s to 1.0)
const
float
GameConstants::TEMPERATURE_RATE_COOLING_GROUND
= -0.34
const
float
GameConstants::TEMPERATURE_RATE_COOLING_PLAYER
= -0.35
class
GameConstants
CFG_FILE_ADDITIONAL_INFO
= "$profile:serverInfo.cfg"
DEPRECATED.
DISABLED
Подробное описание
Создано системой
1.13.2