DayZ 1.27
DayZ Explorer by KGB
 
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Emote ids

Разделы

 Custom animation events ID for emotes
 
 Configurations for ItemsGenerator class
 
 Selectable action types ids
 
 User action internal state machine states
 
 Agent transmission system
 
 LiquidTypes
 
 LiquidThroughputs
 
 ChatMessagesVisibility
 
 HUDVisibility
 
 Controls locks
 
 Item Variables
 
 Configurations for StaminaHandler class
 
 Configurations for Environment class
 
 Vehicle Constants
 
 Cars Fluids
 If the vehicle is not facing directly up, then don't use the "wheels early exit optimization".
 
 Cars Contact
 
 Item Health States (ItemBase.GetHealthLevel)
 
 Item Damage Relative Values (ItemBase.GetHealth01)
 
 Item Wetness States (ItemBase.GetWet)
 
 Item Temperature Levels (ItemBase.GetTemperature) (ObjectTemperatureState)
 
 Entity Temperature constants
 
 Barrel related functions constants
 
 FOV settings
 
 Lifetime Refresher functionality constants
 
 Food decay constants
 
 Inventory constants
 

Структуры данных

class  EmoteConstants
 
class  GameConstants
 

Переменные

const int EmoteConstants::ID_EMOTE_GREETING = 1
 
const int EmoteConstants::ID_EMOTE_SOS = 2
 
const int EmoteConstants::ID_EMOTE_HEART = 3
 
const int EmoteConstants::ID_EMOTE_TAUNT = 4
 
const int EmoteConstants::ID_EMOTE_LYINGDOWN = 5
 
const int EmoteConstants::ID_EMOTE_TAUNTKISS = 6
 
const int EmoteConstants::ID_EMOTE_FACEPALM = 7
 
const int EmoteConstants::ID_EMOTE_TAUNTELBOW = 8
 
const int EmoteConstants::ID_EMOTE_THUMB = 9
 
const int EmoteConstants::ID_EMOTE_THROAT = 10
 
const int EmoteConstants::ID_EMOTE_SUICIDE = 11
 
const int EmoteConstants::ID_EMOTE_DANCE = 12
 
const int EmoteConstants::ID_EMOTE_CAMPFIRE = 13
 
const int EmoteConstants::ID_EMOTE_SITA = 14
 
const int EmoteConstants::ID_EMOTE_SITB = 15
 
const int EmoteConstants::ID_EMOTE_THUMBDOWN = 16
 
const int EmoteConstants::ID_EMOTE_DABBING = 32
 
const int EmoteConstants::ID_EMOTE_TIMEOUT = 35
 
const int EmoteConstants::ID_EMOTE_CLAP = 39
 
const int EmoteConstants::ID_EMOTE_POINT = 40
 
const int EmoteConstants::ID_EMOTE_SILENT = 43
 
const int EmoteConstants::ID_EMOTE_SALUTE = 44
 
const int EmoteConstants::ID_EMOTE_RPS = 45
 
const int EmoteConstants::ID_EMOTE_WATCHING = 46
 
const int EmoteConstants::ID_EMOTE_HOLD = 47
 
const int EmoteConstants::ID_EMOTE_LISTENING = 48
 
const int EmoteConstants::ID_EMOTE_POINTSELF = 49
 
const int EmoteConstants::ID_EMOTE_LOOKATME = 50
 
const int EmoteConstants::ID_EMOTE_TAUNTTHINK = 51
 
const int EmoteConstants::ID_EMOTE_MOVE = 52
 
const int EmoteConstants::ID_EMOTE_DOWN = 53
 
const int EmoteConstants::ID_EMOTE_COME = 54
 
const int EmoteConstants::ID_EMOTE_RPS_R = 55
 
const int EmoteConstants::ID_EMOTE_RPS_P = 56
 
const int EmoteConstants::ID_EMOTE_RPS_S = 57
 
const int EmoteConstants::ID_EMOTE_NOD = 58
 
const int EmoteConstants::ID_EMOTE_SHAKE = 59
 
const int EmoteConstants::ID_EMOTE_SHRUG = 60
 
const int EmoteConstants::ID_EMOTE_SURRENDER = 61
 
const int EmoteConstants::ID_EMOTE_VOMIT = 62
 
const int EmoteConstants::ID_EMOTE_DEBUG = 1000
 
class EmoteConstants ITEM_PLACE = 1
 for ItemSoundHandler use, values limited by ItemBase.ITEM_SOUNDS_MAX (networking optimization)
 
const int ITEM_DEPLOY_LOOP = 2
 
const int ITEM_DEPLOY = 3
 
const int ITEM_BARREL_OPEN = 20
 
const int ITEM_BARREL_CLOSE = 21
 
const int ITEM_TENT_OPEN = 22
 
const int ITEM_TENT_CLOSE = 23
 
const int ITEM_TENT_WINDOW_OPEN = 24
 
const int ITEM_TENT_WINDOW_CLOSE = 25
 
const int ITEM_EXPLOSIVE_ARM = 26
 
const int ITEM_EXPLOSIVE_DISARM = 27
 
const int ITEM_KEY_BREAK = 28
 
const int QUANTITY_HIDDEN = 0
 
const int QUANTITY_COUNT = 1
 
const int QUANTITY_PROGRESS = 2
 
const string OPTIONS_SOUND_AMBIENT_SOUND_MODE = "ambient_sound_mode"
 
const float CRAFTING_TIME_UNIT_SIZE = 4.0
 
const float PROJECTED_CURSOR_DISTANCE = 5
 
const float DEBUG_QUICK_UNRESTRAIN_TIME = 1.0
 
const float MELEE_ITEM_DAMAGE = 0.35
 
const int HAIR_SELECTION_COUNT = 45
 
const int INPUT_EXCLUDE_ALL = 0
 
const int INPUT_EXCLUDE_INVENTORY = 1
 
const int INPUT_EXCLUDE_MOUSE_ALL = 2
 
const int INPUT_EXCLUDE_MOUSE_RADIAL = 3
 
const int INPUT_EXCLUDE_MAP = 4
 
const int GameConstants::OPTICS_STATE_DAY = 0
 
const int GameConstants::OPTICS_STATE_NIGHTVISION = 1
 
const float GameConstants::WETNESS_RATE_WETTING_INSIDE = 0.0020
 
const float GameConstants::WETNESS_RATE_WETTING_LIQUID = 0.015
 
const float GameConstants::WETNESS_RATE_DRYING_INSIDE = -0.0016
 
const float GameConstants::WETNESS_RATE_DRYING_GROUND = -0.0008
 
const float GameConstants::DZPLAYER_CAMERA_FOV_EYEZOOM = 0.3926
 FOV (vertical angle/2) in radians. Take care to modify also in "basicDefines.hpp".
 
const float GameConstants::DZPLAYER_CAMERA_FOV_EYEZOOM_SHALLOW = 0.610865
 
const float GameConstants::DZPLAYER_CAMERA_FOV_IRONSIGHTS = 0.5236
 
const string GameConstants::DEFAULT_CHARACTER_NAME = "#str_cfgvehicles_survivor0"
 
const int GameConstants::DEFAULT_CHARACTER_MENU_ID = -1
 
const float GameConstants::CLEAN_UNRESTRAIN_DAMAGE = 10
 
const int GameConstants::CAMERA_SHAKE_GRENADE_DISTANCE = 40
 Camera shake.
 
const int GameConstants::CAMERA_SHAKE_ARTILLERY_DISTANCE = 200
 
const int GameConstants::CAMERA_SHAKE_ARTILLERY_DISTANCE2 = 40000
 
const float GameConstants::MINING_WOOD_FAST = 2.0
 Wood mining GameConstants, scaled by output. Should not be lower than ~1.5s!
 
const float GameConstants::MINING_WOOD_MEDIUM = 2.0
 
const float GameConstants::MINING_WOOD_SLOW = 3.0
 
const float GameConstants::PROJECTILE_CONVERSION_ANIMALS = 0.1
 Non-lethal projectile damage QuantityConversions.
 
const float GameConstants::PROJECTILE_CONVERSION_INFECTED = 0.44
 
const float GameConstants::PROJECTILE_CONVERSION_PLAYERS = 0.1
 
const float GameConstants::NL_DAMAGE_FIREARM_CONVERSION_ANIMALS = PROJECTILE_CONVERSION_ANIMALS
 
const float GameConstants::NL_DAMAGE_FIREARM_CONVERSION_INFECTED = PROJECTILE_CONVERSION_INFECTED
 
const float GameConstants::NL_DAMAGE_FIREARM_CONVERSION_PLAYERS = PROJECTILE_CONVERSION_PLAYERS
 
const float GameConstants::NL_DAMAGE_CLOSECOMBAT_CONVERSION_ANIMALS = 0.16
 
const float GameConstants::NL_DAMAGE_CLOSECOMBAT_CONVERSION_INFECTED = 0.16
 
const float GameConstants::NL_DAMAGE_CLOSECOMBAT_CONVERSION_PLAYERS = 0
 
const float GameConstants::ROOF_CHECK_RAYCAST_DIST = 20.0
 
const float GameConstants::ITEM_TEMPERATURE_TO_EXPLODE_MIN = 100
 misc
 
const float GameConstants::LOADING_SCREEN_HINT_INTERVAL = 14
 
const float GameConstants::LOADING_SCREEN_HINT_INTERVAL_MIN = 8
 
const int GameConstants::REFRESHER_MAX_DURATION_DEFAULT = 3600 * 24 * 40
 
const int GameConstants::REFRESHER_FREQUENCY_DEFAULT = 3600 * 24 * 5
 
const float GameConstants::REFRESHER_RADIUS = 60
 
const float GameConstants::SALMONELLA_RETENTION_PREDATOR = 0.6
 
const float GameConstants::DECAY_FOOD_RAW_MEAT = 21600
 
const float GameConstants::DECAY_FOOD_RAW_CORPSE = 32400
 
const float GameConstants::DECAY_FOOD_RAW_FRVG = 43200
 
const float GameConstants::DECAY_FOOD_BOILED_MEAT = 259200
 
const float GameConstants::DECAY_FOOD_BOILED_FRVG = 172800
 
const float GameConstants::DECAY_FOOD_BAKED_MEAT = 345600
 
const float GameConstants::DECAY_FOOD_BAKED_FRVG = 259200
 
const float GameConstants::DECAY_FOOD_DRIED_MEAT = 691200
 
const float GameConstants::DECAY_FOOD_CAN_OPEN = 172800
 
const int GameConstants::DECAY_FOOD_FRVG_DRIED_CHANCE = 43
 
const int GameConstants::DECAY_TIMER_RANDOM_PERCENTAGE = 25
 
const float GameConstants::DECAY_RATE_ON_PLAYER = 2.5
 
const int GameConstants::RESPAWN_MODE_CUSTOM = 0
 
const int GameConstants::RESPAWN_MODE_RANDOM = 1
 
const int GameConstants::INVENTORY_ENTITY_DROP_OVERLAP_DEPTH = 2
 
const int GameConstants::INVENTORY_MAX_REACHABLE_DEPTH_ATT = 2
 Inventory visibility depth, also governs default direct access for most cases. Actual inventory depth CAN be higher than this, but direct access from player should not be possible in the context of player inventory.
 
const float GameConstants::AI_ATTACKSPEED = 1.5
 
const float GameConstants::AI_MAX_BLOCKABLE_ANGLE = 60
 
const float GameConstants::AI_CONTAMINATION_DMG_PER_SEC = 3
 
static float GameConstants::RAIN_NOISE_REDUCTION_WEIGHT = 0.5
 
static float GameConstants::SNOWFALL_NOISE_REDUCTION_WEIGHT = 0.25
 
const float GameConstants::PVP_MAX_BLOCKABLE_ANGLE = 60
 
const float GameConstants::ENVIRO_HEATCOMFORT_HEADPARTS_WEIGHT = 0.3
 
const float GameConstants::ENVIRO_HEATCOMFORT_BODYPARTS_WEIGHT = 0.8
 how much this head parts (clothing) affects final heatcomfort
 
const float GameConstants::ENVIRO_HEATCOMFORT_FEETPARTS_WEIGHT = 0.4
 how much this body parts (clothing) affects final heatcomfort
 
const float GameConstants::ENVIRO_HEATISOLATION_BACK_WEIGHT = 0.3
 how much this feet parts (clothing) affects final heatcomfort
 
const float GameConstants::ENVIRO_HEATISOLATION_VEST_WEIGHT = 0.5
 weight of back for the sum of heat isolation
 
const float GameConstants::ENVIRO_ITEM_HEAT_TRANSFER_COEF = 0.01
 weight of vest for the sum of heat isolation
 
const float GameConstants::ENVIRO_TEMPERATURE_HEIGHT_REDUCTION = 0.02
 converts temperature of items to entities heatcomfort gain
 
const float GameConstants::ENVIRO_CLOUDS_TEMP_EFFECT = 0.35
 amount of ?C reduced for each 100 meteres of height above water level
 
const float GameConstants::ENVIRO_TEMPERATURE_INSIDE_COEF = 0.085
 how many % of environment temperature can be lowered by clouds
 
const float GameConstants::ENVIRO_WATER_TEMPERATURE_COEF = 1.5
 increases temp in interiors
 
const float GameConstants::ENVIRO_PLAYER_HEATBUFFER_TICK = 0.011
 how many time is water colder than air
 
const float GameConstants::TEMPERATURE_RATE_COOLING_INSIDE = -0.17
 Heat buffer static timer tick (set for 2s enviro tick, 180s to 1.0)
 
const float GameConstants::TEMPERATURE_RATE_COOLING_GROUND = -0.34
 
const float GameConstants::TEMPERATURE_RATE_COOLING_PLAYER = -0.35
 
class GameConstants CFG_FILE_ADDITIONAL_INFO = "$profile:serverInfo.cfg"
 DEPRECATED.
 
 DISABLED
 

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