DayZ
1.27
DayZ Explorer by KGB
Загрузка...
Поиск...
Не найдено
Переменные
Configurations for Environment class
Emote ids
Переменные
const
float
GameConstants::ENVIRO_TICK_RATE
= 3
const
float
GameConstants::ENVIRO_TICKS_TO_WETNESS_CALCULATION
= 2
in secs. how often should enviro effet process
const
float
GameConstants::ENVIRO_TICK_ROOF_RC_CHECK
= 10
each X (ticks) is processed wetness on items on player
const
float
GameConstants::ENVIRO_WET_INCREMENT
= 0.01
in secs. how often we should check if player is under the roof (raycast)
const
float
GameConstants::ENVIRO_DRY_INCREMENT
= 0.00005
amount of wetness added to items wet value each tick if is raining
const
float
GameConstants::ENVIRO_SUN_INCREMENT
= 0.002
amount of wetness subtracted from items wet value each tick if is not raining due to player heat
const
float
GameConstants::ENVIRO_FIRE_INCREMENT
= 23.5
(not used) amount of wetness subtracted from items wet value each tick if is not raining due to sun
const
float
GameConstants::ENVIRO_CLOUD_DRY_EFFECT
= 0.7
how much is the generic temp effect increased when player is next to a fireplace
const
float
GameConstants::ENVIRO_FOG_DRY_EFFECT
= 0.9
how many % of ENVIRO_SUN_INCREMENT is reduced by cloudy sky
const
float
GameConstants::ENVIRO_FOG_TEMP_EFFECT
= -2
how many % of ENVIRO_SUN_INCREMENT is reduced by fog
const
float
GameConstants::ENVIRO_WET_PENALTY
= 0.5
how strong the effect of fog is
const
float
GameConstants::ENVIRO_WET_PASSTHROUGH_COEF
= 0.1
at which state of item wetness (0-1) will heat isolation start having negative effect on heat comfort of item
const
float
GameConstants::ENVIRO_DEFAULT_ENTITY_HEAT
= 2.5
how many times slower is wetting/drying items in backpacks
const
float
GameConstants::ENVIRO_TEMPERATURE_INSIDE_VEHICLE_COEF
= 0.051
heat entity generates if not moving
const
float
GameConstants::ENVIRO_TEMPERATURE_UNDERROOF_COEF
= 0.75
increases temp inside vehicles
const
float
GameConstants::ENVIRO_TEMPERATURE_WIND_COEF
= 2.5
underroof wind multiplier
const
float
GameConstants::ENVIRO_WIND_EFFECT
= 0.25
windchill effect on base temperature
const
float
GameConstants::ENVIRO_HIGH_NOON
= 12
amount of % wind affect drying/wetting
const
float
GameConstants::ENVIRO_HEATCOMFORT_MAX_STEP_SIZE
= 0.25
when is sun highest on sky
static const
float
GameConstants::ENVIRO_HEATCOMFORT_HEADGEAR_WEIGHT
= 0.05
max step of dynamic heatcomfort change (applies if diff between target and dynamic HC is bigger than this value)
static const
float
GameConstants::ENVIRO_HEATCOMFORT_MASK_WEIGHT
= 0.05
how much this body part affects final heatcomfort
static const
float
GameConstants::ENVIRO_HEATCOMFORT_VEST_WEIGHT
= 0.04
static const
float
GameConstants::ENVIRO_HEATCOMFORT_BODY_WEIGHT
= 0.12
static const
float
GameConstants::ENVIRO_HEATCOMFORT_BACK_WEIGHT
= 0.03
static const
float
GameConstants::ENVIRO_HEATCOMFORT_GLOVES_WEIGHT
= 0.04
static const
float
GameConstants::ENVIRO_HEATCOMFORT_LEGS_WEIGHT
= 0.12
static const
float
GameConstants::ENVIRO_HEATCOMFORT_FEET_WEIGHT
= 0.06
static const
float
GameConstants::ENVIRO_HEATCOMFORT_HIPS_WEIGHT
= 0.00
static const
float
GameConstants::ENVIRO_HEATCOMFORT_WEIGHT_SUMMARY
=
ENVIRO_HEATCOMFORT_HEADGEAR_WEIGHT
+
ENVIRO_HEATCOMFORT_MASK_WEIGHT
+
ENVIRO_HEATCOMFORT_VEST_WEIGHT
+
ENVIRO_HEATCOMFORT_BODY_WEIGHT
+
ENVIRO_HEATCOMFORT_BACK_WEIGHT
+
ENVIRO_HEATCOMFORT_GLOVES_WEIGHT
+
ENVIRO_HEATCOMFORT_LEGS_WEIGHT
+
ENVIRO_HEATCOMFORT_FEET_WEIGHT
+
ENVIRO_HEATCOMFORT_HIPS_WEIGHT
don't forget to update the weights from above if you are adding/removing them
const
float
GameConstants::ENVIRO_STOMACH_WEIGHT
= 0.2
const
float
GameConstants::ENVIRO_LOW_TEMP_LIMIT
= -20
how much stomach content affects final heatcomfort
const
float
GameConstants::ENVIRO_HIGH_TEMP_LIMIT
= 70
lowest temperature(deg Celsius) where the player gets lowest possible heat comfort (-1)
const
float
GameConstants::ENVIRO_PLAYER_COMFORT_TEMP
= 24
highest temperature(deg Celsius) where the player gets highest possible heat comfort (1)
const
float
GameConstants::ENVIRO_TEMP_EFFECT_ON_PLAYER
= 40
comfort temperature of environment for the player
const
float
GameConstants::ENVIRO_PLAYER_HEATBUFFER_WATEREFFECT
= 20
impact of enviro temperature on player (lower value = higher, cannot be zero or below!)
const
float
GameConstants::ENVIRO_PLAYER_HEATBUFFER_DECREASE
= 0.01
impact of water contact on player's heatbuffer
const
float
GameConstants::ENVIRO_PLAYER_HEATBUFFER_INCREASE
= 0.18
How much heat buffer decreases per one enviro tick.
const
float
GameConstants::ENVIRO_PLAYER_HEATBUFFER_TEMP_AFFECT
= 0.4
How much heat buffer increases per one enviro tick.
const
float
GameConstants::ENVIRO_PLAYER_HEATBUFFER_CAPACITY_MIN
= 0.35
How much heat buffer change rates are affected by temperature.
static ref
array
< ref
TFloatArray
>
GameConstants::ENVIRO_PLAYER_HEATBUFFER_STAGE_RATELIMIT
Minimal heatbuffer capacity of naked character.
const
float
GameConstants::ENVIRO_ISOLATION_WETFACTOR_DRY
= 1.0
impact of item wetness to the heat isolation
const
float
GameConstants::ENVIRO_ISOLATION_WETFACTOR_DAMP
= 0.9
const
float
GameConstants::ENVIRO_ISOLATION_WETFACTOR_WET
= 0.5
const
float
GameConstants::ENVIRO_ISOLATION_WETFACTOR_SOAKED
= 0.1
const
float
GameConstants::ENVIRO_ISOLATION_WETFACTOR_DRENCHED
= -0.15
const
float
GameConstants::ENVIRO_ISOLATION_HEALTHFACTOR_PRISTINE
= 1.0
impact of item health (state) to the heat isolation
const
float
GameConstants::ENVIRO_ISOLATION_HEALTHFACTOR_WORN
= 0.9
const
float
GameConstants::ENVIRO_ISOLATION_HEALTHFACTOR_DAMAGED
= 0.8
const
float
GameConstants::ENVIRO_ISOLATION_HEALTHFACTOR_B_DAMAGED
= 0.5
const
float
GameConstants::ENVIRO_ISOLATION_HEALTHFACTOR_RUINED
= 0.0
const
float
GameConstants::ENVIRO_TEMP_SOURCES_LOOKUP_RADIUS
= 20.0
const
float
GameConstants::ENVIRO_NAKED_BODY_PENALTY_RAIN_MIN_VALUE
= 0.2
const
float
GameConstants::ENVIRO_NAKED_BODY_PENALTY_SNOWFALL_MIN_VALUE
= 0.4
how intensive a rain should be to enable rain penalty on naked body
const
float
GameConstants::LIQUID_RAIN_AMOUNT_COEF_BASE
= 10.0
how intensive a snowfall should be to enable snowfall penalty on naked body
const
float
GameConstants::COLD_AREA_TEMPERATURE_THRESHOLD
= 5
const
float
GameConstants::COLD_AREA_DIG_WORMS_MODIF
= 1.5
(deg Celsius) temperature limit up to which player is allowed to dig garden plots
const
float
GameConstants::ENVIRO_WIND_EFFECT_SLOPE
= -35.0
time modifier, how much longer it takes to dig up worms while in a cold area
const
float
GameConstants::ENVIRO_WIND_CHILL_LIMIT
= 30.0
Affects the slope of calculation.
const
float
GameConstants::ENVIRO_SNOW_WET_COEF
= 0.1
Above this value, the wind effect increases the modified temperature.
const
float
GameConstants::FIRE_ATTACHMENT_DAMAGE_PER_SECOND
= 0.07
various damage per second constants
const
float
GameConstants::ITEM_TEMPERATURE_NEUTRAL_ZONE_LOWER_LIMIT
= 15.0
damage per second dealt to attachment by fire
const
float
GameConstants::ITEM_TEMPERATURE_NEUTRAL_ZONE_UPPER_LIMIT
= 35.0
const
float
GameConstants::ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER
= 0.04
static const
float
GameConstants::ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
= (
GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_UPPER_LIMIT
+
GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_LOWER_LIMIT
) * 0.5
Подробное описание
\desc Configurations for
Environment
class
Создано системой
1.13.2