DayZ 1.26
DayZ Explorer by KGB
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Переменные | |
const float | ENVIRO_TICK_RATE = 3 |
const float | ENVIRO_TICKS_TO_WETNESS_CALCULATION = 2 |
in secs. how often should enviro effet process | |
const float | ENVIRO_TICK_ROOF_RC_CHECK = 10 |
each X (ticks) is processed wetness on items on player | |
const float | ENVIRO_WET_INCREMENT = 0.01 |
in secs. how often we should check if player is under the roof (raycast) | |
const float | ENVIRO_DRY_INCREMENT = 0.00005 |
amount of wetness added to items wet value each tick if is raining | |
const float | ENVIRO_SUN_INCREMENT = 0.002 |
amount of wetness subtracted from items wet value each tick if is not raining due to player heat | |
const float | ENVIRO_FIRE_INCREMENT = 23.5 |
(not used) amount of wetness subtracted from items wet value each tick if is not raining due to sun | |
const float | ENVIRO_CLOUD_DRY_EFFECT = 0.7 |
how much is the generic temp effect increased when player is next to a fireplace | |
const float | ENVIRO_FOG_DRY_EFFECT = 0.9 |
how many % of ENVIRO_SUN_INCREMENT is reduced by cloudy sky | |
const float | ENVIRO_FOG_TEMP_EFFECT = -2 |
how many % of ENVIRO_SUN_INCREMENT is reduced by fog | |
const float | ENVIRO_WET_PENALTY = 0.5 |
how strong the effect of fog is | |
const float | ENVIRO_WET_PASSTHROUGH_COEF = 0.1 |
at which state of item wetness (0-1) will heat isolation start having negative effect on heat comfort of item | |
const float | ENVIRO_DEFAULT_ENTITY_HEAT = 2.5 |
how many times slower is wetting/drying items in backpacks | |
const float | ENVIRO_TEMPERATURE_INSIDE_VEHICLE_COEF = 0.051 |
heat entity generates if not moving | |
const float | ENVIRO_TEMPERATURE_UNDERROOF_COEF = 0.75 |
increases temp inside vehicles | |
const float | ENVIRO_TEMPERATURE_WIND_COEF = 2.5 |
underroof wind multiplier | |
const float | ENVIRO_WIND_EFFECT = 0.25 |
windchill effect on base temperature | |
const float | ENVIRO_HIGH_NOON = 12 |
amount of % wind affect drying/wetting | |
const float | ENVIRO_HEATCOMFORT_MAX_STEP_SIZE = 0.25 |
when is sun highest on sky | |
static const float | ENVIRO_HEATCOMFORT_HEADGEAR_WEIGHT = 0.05 |
max step of dynamic heatcomfort change (applies if diff between target and dynamic HC is bigger than this value) | |
static const float | ENVIRO_HEATCOMFORT_MASK_WEIGHT = 0.05 |
how much this body part affects final heatcomfort | |
static const float | ENVIRO_HEATCOMFORT_VEST_WEIGHT = 0.04 |
static const float | ENVIRO_HEATCOMFORT_BODY_WEIGHT = 0.12 |
static const float | ENVIRO_HEATCOMFORT_BACK_WEIGHT = 0.03 |
static const float | ENVIRO_HEATCOMFORT_GLOVES_WEIGHT = 0.04 |
static const float | ENVIRO_HEATCOMFORT_LEGS_WEIGHT = 0.12 |
static const float | ENVIRO_HEATCOMFORT_FEET_WEIGHT = 0.06 |
static const float | ENVIRO_HEATCOMFORT_HIPS_WEIGHT = 0.00 |
static const float | ENVIRO_HEATCOMFORT_WEIGHT_SUMMARY = ENVIRO_HEATCOMFORT_HEADGEAR_WEIGHT + ENVIRO_HEATCOMFORT_MASK_WEIGHT +ENVIRO_HEATCOMFORT_VEST_WEIGHT + ENVIRO_HEATCOMFORT_BODY_WEIGHT + ENVIRO_HEATCOMFORT_BACK_WEIGHT + ENVIRO_HEATCOMFORT_GLOVES_WEIGHT + ENVIRO_HEATCOMFORT_LEGS_WEIGHT + ENVIRO_HEATCOMFORT_FEET_WEIGHT + ENVIRO_HEATCOMFORT_HIPS_WEIGHT |
don't forget to update the weights from above if you are adding/removing them | |
const float | ENVIRO_STOMACH_WEIGHT = 0.2 |
const float | ENVIRO_LOW_TEMP_LIMIT = -20 |
how much stomach content affects final heatcomfort | |
const float | ENVIRO_HIGH_TEMP_LIMIT = 70 |
lowest temperature(deg Celsius) where the player gets lowest possible heat comfort (-1) | |
const float | ENVIRO_PLAYER_COMFORT_TEMP = 24 |
highest temperature(deg Celsius) where the player gets highest possible heat comfort (1) | |
const float | ENVIRO_TEMP_EFFECT_ON_PLAYER = 40 |
comfort temperature of environment for the player | |
const float | ENVIRO_PLAYER_HEATBUFFER_WATEREFFECT = 20 |
impact of enviro temperature on player (lower value = higher, cannot be zero or below!) | |
const float | ENVIRO_PLAYER_HEATBUFFER_DECREASE = 0.03 |
impact of water contact on player's heatbuffer | |
const float | ENVIRO_PLAYER_HEATBUFFER_INCREASE = 0.3 |
How much heat buffer decreases per one enviro tick. | |
const float | ENVIRO_PLAYER_HEATBUFFER_TEMP_AFFECT = 0.50 |
How much heat buffer increases per one enviro tick. | |
const float | ENVIRO_PLAYER_HEATBUFFER_CAPACITY_MIN = 0.3 |
How much heat buffer change rates are affected by temperature. | |
const float | ENVIRO_ISOLATION_WETFACTOR_DRY = 1.0 |
Minimal heatbuffer capacity of naked character. | |
const float | ENVIRO_ISOLATION_WETFACTOR_DAMP = 0.9 |
const float | ENVIRO_ISOLATION_WETFACTOR_WET = 0.5 |
const float | ENVIRO_ISOLATION_WETFACTOR_SOAKED = 0.1 |
const float | ENVIRO_ISOLATION_WETFACTOR_DRENCHED = -0.15 |
const float | ENVIRO_ISOLATION_HEALTHFACTOR_PRISTINE = 1.0 |
impact of item health (state) to the heat isolation | |
const float | ENVIRO_ISOLATION_HEALTHFACTOR_WORN = 0.9 |
const float | ENVIRO_ISOLATION_HEALTHFACTOR_DAMAGED = 0.8 |
const float | ENVIRO_ISOLATION_HEALTHFACTOR_B_DAMAGED = 0.5 |
const float | ENVIRO_ISOLATION_HEALTHFACTOR_RUINED = 0.0 |
const float | ENVIRO_TEMP_SOURCES_LOOKUP_RADIUS = 20.0 |
const float | ENVIRO_NAKED_BODY_PENALTY_RAIN_MIN_VALUE = 0.2 |
const float | ENVIRO_NAKED_BODY_PENALTY_SNOWFALL_MIN_VALUE = 0.4 |
how intensive a rain should be to enable rain penalty on naked body | |
const float | LIQUID_RAIN_AMOUNT_COEF_BASE = 10.0 |
how intensive a snowfall should be to enable snowfall penalty on naked body | |
const float | COLD_AREA_TEMPERATURE_THRESHOLD = 5 |
const float | COLD_AREA_DIG_WORMS_MODIF = 1.5 |
(deg Celsius) temperature limit up to which player is allowed to dig garden plots | |
const float | ENVIRO_WIND_EFFECT_SLOPE = -35.0 |
time modifier, how much longer it takes to dig up worms while in a cold area | |
const float | ENVIRO_WIND_CHILL_LIMIT = 30.0 |
Affects the slope of calculation. | |
const float | ENVIRO_SNOW_WET_COEF = 0.1 |
Above this value, the wind effect increases the modified temperature. | |
const float | FIRE_ATTACHMENT_DAMAGE_PER_SECOND = 0.07 |
various damage per second constants | |
const float | ITEM_TEMPERATURE_NEUTRAL_ZONE_LOWER_LIMIT = 15.0 |
damage per second dealt to attachment by fire | |
const float | ITEM_TEMPERATURE_NEUTRAL_ZONE_UPPER_LIMIT = 35.0 |
const float | ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER = 0.04 |
static const float | ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE = (GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_UPPER_LIMIT + GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_LOWER_LIMIT) * 0.5 |
\desc Configurations for Environment class
(deg Celsius) temperature limit up to which player is allowed to dig garden plots
Используется в ActionDigWormsCB::CreateActionComponent().
how much is the generic temp effect increased when player is next to a fireplace
Используется в Environment::GetWetDelta().
how many times slower is wetting/drying items in backpacks
Используется в Environment::GetPlayerHeat().
amount of wetness added to items wet value each tick if is raining
Используется в Environment::GetWetDelta().
(not used) amount of wetness subtracted from items wet value each tick if is not raining due to sun
how many % of ENVIRO_SUN_INCREMENT is reduced by cloudy sky
Используется в Environment::GetWetDelta().
how many % of ENVIRO_SUN_INCREMENT is reduced by fog
Используется в Environment::GetEnvironmentTemperature().
Используется в Environment::ProcessHeatComfort().
Используется в Environment::ProcessHeatComfort().
Используется в Environment::ProcessHeatComfort().
Используется в Environment::ProcessHeatComfort().
max step of dynamic heatcomfort change (applies if diff between target and dynamic HC is bigger than this value)
Используется в Environment::ProcessHeatComfort().
Используется в Environment::ProcessHeatComfort().
Используется в Environment::ProcessHeatComfort().
how much this body part affects final heatcomfort
Используется в Environment::ProcessHeatComfort().
when is sun highest on sky
Используется в Environment::ProcessHeatComfort().
Используется в Environment::ProcessHeatComfort().
staticprivate |
don't forget to update the weights from above if you are adding/removing them
Используется в Environment::ProcessHeatBuffer().
lowest temperature(deg Celsius) where the player gets lowest possible heat comfort (-1)
Используется в GetCurrentItemHeatIsolation().
Используется в GetCurrentItemHeatIsolation().
impact of item health (state) to the heat isolation
Используется в GetCurrentItemHeatIsolation().
Используется в GetCurrentItemHeatIsolation().
Используется в GetCurrentItemHeatIsolation().
Используется в GetCurrentItemHeatIsolation().
Используется в GetCurrentItemHeatIsolation() и Environment::NakedBodyPartHeatComfortPenalty().
Minimal heatbuffer capacity of naked character.
impact of item wetness to the heat isolation
Используется в GetCurrentItemHeatIsolation().
Используется в GetCurrentItemHeatIsolation().
Используется в GetCurrentItemHeatIsolation().
Используется в Environment::NakedBodyPartHeatComfortPenalty().
how intensive a rain should be to enable rain penalty on naked body
Используется в Environment::NakedBodyPartHeatComfortPenalty().
highest temperature(deg Celsius) where the player gets highest possible heat comfort (1)
Используется в Environment::EnvTempToCoef().
How much heat buffer change rates are affected by temperature.
Используется в Environment::ProcessHeatBuffer().
impact of water contact on player's heatbuffer
Используется в Environment::ProcessHeatBuffer().
How much heat buffer decreases per one enviro tick.
Используется в Environment::ProcessHeatBuffer().
How much heat buffer increases per one enviro tick.
Используется в Environment::ProcessHeatBuffer().
impact of enviro temperature on player (lower value = higher, cannot be zero or below!)
Используется в Environment::ProcessHeatBuffer().
Above this value, the wind effect increases the modified temperature.
Используется в Environment::GetWetDelta().
Используется в Environment::ProcessHeatComfort().
amount of wetness subtracted from items wet value each tick if is not raining due to player heat
comfort temperature of environment for the player
Используется в Environment::EnvTempToCoef().
Используется в Environment::GatherTemperatureSources().
heat entity generates if not moving
Используется в Environment::GetEnvironmentTemperature().
increases temp inside vehicles
Используется в Environment::GetEnvironmentTemperature().
each X (ticks) is processed wetness on items on player
Используется в Environment::GetNextRoofCheck() и Environment::Update().
in secs. how often should enviro effet process
Используется в Environment::GetWetDelta() и Environment::Update().
in secs. how often we should check if player is under the roof (raycast)
Используется в Environment::GetWetDelta().
at which state of item wetness (0-1) will heat isolation start having negative effect on heat comfort of item
Affects the slope of calculation.
Используется в Environment::WindEffectTemperatureValue().
windchill effect on base temperature
Используется в Environment::GetWetDelta().
time modifier, how much longer it takes to dig up worms while in a cold area
Используется в Environment::WindEffectTemperatureValue().
various damage per second constants
Используется в AddDamageToItemByFireEx(), CAContinuousTimeCooking::Execute() и ItemBase::OnWork().
damage per second dealt to attachment by fire
Используется в GetTemperatureColor() и Environment::NormalizedTemperature().
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staticprivate |
Используется в FireplaceBase::BarrelHoles_ColorBase(), RecipeBase::Do(), BuildingSuper::EEInit(), ItemBase::EEInit(), FlammableBase::EEInit(), Boat_01_ColorBase::EEInit(), CarScript::EEInit(), FireplaceBase::Fireplace(), FireplaceBase(), ManBase::FixAllInventoryItems(), HotSpringArea::InitZoneServer(), VolcanicArea::InitZoneServer() и Environment::SetProcessedItemTemperature().
Используется в InventoryItem::GetTemperaturePerQuantityWeight().
how intensive a snowfall should be to enable snowfall penalty on naked body
Используется в RainProcurementComponentBase::GetBaseLiquidAmount().