Структуры данных | |
class | PlayerSoundManagerBase |
Перечисления | |
enum | eSoundHandlers { STAMINA , HUNGER , INJURY , THIRST , COUNT } |
Функции | |
void | PlayerSoundManagerBase (PlayerBase player) |
void | RegisterHandler (SoundHandlerBase handler) |
SoundHandlerBase | GetHandler (eSoundHandlers id) |
void | Init () |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) | |
void | Update () |
void | PlayerSoundManagerClient (PlayerBase player) |
void | SetAllowUpdate (bool enable) |
void | CheckAllowUpdate () |
Переменные | |
const float | SOUNDS_HEARING_DISTANCE = 50 |
enum eSoundHandlers | m_Player |
const int | MAX_HANDLERS_COUNT = eSoundHandlers.COUNT |
ref SoundHandlerBase | m_Handlers [MAX_HANDLERS_COUNT] |
class PlayerSoundManagerServer extends PlayerSoundManagerBase | m_ClientCharacterTick = new Timer |
ref Timer | m_ClientCharacterDistanceCheck = new Timer |
bool | m_UpdateTimerRunning |