Граф наследования:DayZIntroScenePC:Защищенные члены | |
| void | DayZIntroScenePC () |
| override void | SetInitPostprocesses () |
| void | SetClickEnable (bool enable) |
| bool | IsClickEnabled () |
| void | CharacterRotationStart () |
| void | CharacterRotationStop () |
| bool | IsRotatingCharacter () |
| void | CharacterRotate () |
| void | Update () |
Защищенные данные | |
| bool | m_EnableClick |
| bool | m_RotatingCharacter |
| int | m_RotatingCharacterMouseX |
| int | m_RotatingCharacterMouseY |
| float | m_RotatingCharacterRot |
| float | m_Radius |
| float | m_Radius_original |
| float | m_DiffX |
| float | m_DeltaX |
| float | m_DeltaZ |
| float | m_Angle |
| float | m_Angle_offset = 0 |
| float | m_NewX = 0 |
| float | m_NewZ = 0 |
| float | m_BlurValue |
| ref OptionsMenu | m_optmenu |
Дополнительные унаследованные члены | |
Закрытые члены унаследованные от DayZIntroScene | |
| void | DayZIntroScene () |
| void | ~DayZIntroScene () |
| IntroSceneCharacter | GetIntroCharacter () |
| Camera | GetIntroCamera () |
| void | ResetIntroCamera () |
| void | SetInitPostprocesses () |
| Since this can get created at the same time as DayZGame, non-static postprocesses need to be deffered. | |
| void | GetSelectedUserName () |
| vector | SwapYZ (vector vec) |
| vector | SnapToGround (vector pos) |
Закрытые данные унаследованные от DayZIntroScene | |
| ref IntroSceneCharacter | m_Character |
| Camera | m_Camera |
| vector | m_CameraTrans [4] |
| vector | m_CharacterPos |
| vector | m_CharacterRot |
| Weather | m_Weather |
| vector | m_Target |
| ref OptionsMenu | m_OptionsMenu |
См. определение в файле DayZIntroScenePC.c строка 1