Защищенные члены | |
void | DayZIntroScenePC () |
override void | SetInitPostprocesses () |
void | SetClickEnable (bool enable) |
bool | IsClickEnabled () |
void | CharacterRotationStart () |
void | CharacterRotationStop () |
bool | IsRotatingCharacter () |
void | CharacterRotate () |
void | Update () |
Защищенные данные | |
bool | m_EnableClick |
bool | m_RotatingCharacter |
int | m_RotatingCharacterMouseX |
int | m_RotatingCharacterMouseY |
float | m_RotatingCharacterRot |
float | m_Radius |
float | m_Radius_original |
float | m_DiffX |
float | m_DeltaX |
float | m_DeltaZ |
float | m_Angle |
float | m_Angle_offset = 0 |
float | m_NewX = 0 |
float | m_NewZ = 0 |
float | m_BlurValue |
ref OptionsMenu | m_optmenu |
Дополнительные унаследованные члены | |
![]() | |
void | DayZIntroScene () |
void | ~DayZIntroScene () |
IntroSceneCharacter | GetIntroCharacter () |
Camera | GetIntroCamera () |
void | ResetIntroCamera () |
void | SetInitPostprocesses () |
Since this can get created at the same time as DayZGame, non-static postprocesses need to be deffered. | |
void | GetSelectedUserName () |
vector | SwapYZ (vector vec) |
vector | SnapToGround (vector pos) |
![]() | |
ref IntroSceneCharacter | m_Character |
Camera | m_Camera |
vector | m_CameraTrans [4] |
vector | m_CharacterPos |
vector | m_CharacterRot |
Weather | m_Weather |
vector | m_Target |
ref OptionsMenu | m_OptionsMenu |
См. определение в файле DayZIntroScenePC.c строка 1