54 super.Start( action_data );
override bool CanBeUsedOnBack()
override float GetProgress(ActionData action_data)
override bool CanBePerformedFromInventory()
override int GetActionCategory()
override bool CanBeUsedRaised()
override ActionData CreateActionData()
void OnStageEnd(SequentialActionData action_data)
SequentialActionData ActionData ActionMultiStageBase()
void SetStage(int stage, SequentialActionData action_data)
void OnStageStart(SequentialActionData action_data)
void Start()
Plays all elements this effects consists of.
void MultiStageBaseActionData()
DayZPlayerConstants
defined in C++