54 super.Start( action_data );
ActionData CreateActionData()
float GetProgress(ActionData action_data)
bool CanBePerformedFromInventory()
void OnStageEnd(SequentialActionData action_data)
SequentialActionData ActionData ActionMultiStageBase()
void OnStageStart(SequentialActionData action_data)
void SetStage(CodeLockStage stage)
void Start()
Plays all elements this effects consists of.
void MultiStageBaseActionData()
DayZPlayerConstants
defined in C++