Структуры данных | |
| class | SequentialActionData | 
Функции | |
| SequentialActionData ActionData | ActionMultiStageBase () | 
| void | MultiStageBaseActionData () | 
| override ActionData | CreateActionData () | 
| override int | GetStanceMask (PlayerBase player) | 
| override int | GetActionCategory () | 
| override | GetInputType () | 
| override bool | CanBePerformedFromInventory () | 
| override bool | CanBeUsedOnBack () | 
| override bool | CanBeUsedRaised () | 
| override void | Start (ActionData action_data) | 
| void | SetStage (int stage, SequentialActionData action_data) | 
| void | OnStageStart (SequentialActionData action_data) | 
| void | OnStageEnd (SequentialActionData action_data) | 
| override float | GetProgress (ActionData action_data) | 
Переменные | |
| int | m_Stage |