Структуры данных | |
class | SequentialActionData |
Функции | |
SequentialActionData ActionData | ActionMultiStageBase () |
void | MultiStageBaseActionData () |
override ActionData | CreateActionData () |
override int | GetStanceMask (PlayerBase player) |
override int | GetActionCategory () |
override | GetInputType () |
override bool | CanBePerformedFromInventory () |
override bool | CanBeUsedOnBack () |
override bool | CanBeUsedRaised () |
override void | Start (ActionData action_data) |
void | SetStage (int stage, SequentialActionData action_data) |
void | OnStageStart (SequentialActionData action_data) |
void | OnStageEnd (SequentialActionData action_data) |
override float | GetProgress (ActionData action_data) |
Переменные | |
int | m_Stage |