Структуры данных | |
| class | SequentialActionData |
Функции | |
| SequentialActionData ActionData | ActionMultiStageBase () |
| void | MultiStageBaseActionData () |
| override ActionData | CreateActionData () |
| override int | GetStanceMask (PlayerBase player) |
| override int | GetActionCategory () |
| override | GetInputType () |
| override bool | CanBePerformedFromInventory () |
| override bool | CanBeUsedOnBack () |
| override bool | CanBeUsedRaised () |
| override void | Start (ActionData action_data) |
| void | SetStage (int stage, SequentialActionData action_data) |
| void | OnStageStart (SequentialActionData action_data) |
| void | OnStageEnd (SequentialActionData action_data) |
| override float | GetProgress (ActionData action_data) |
Переменные | |
| int | m_Stage |