DayZ 1.28
DayZ Explorer by KGB
 
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◆ Start()

void Start ( )
protected

Plays all elements this effects consists of.

Заметки
Is called by SEffectManager.Play methods

См. определение в файле Effect.c строка 157

158 {
159 // It is already playing!
160 if (IsPlaying())
161 return;
162
164 // I can't call this from inside the method with same name
165 // because that method is often overriden without super......
166 Event_OnStarted.Invoke(this);
167 }
bool IsPlaying()
Returns true when the Effect is playing, false otherwise.
Определения Effect.c:197
Event_OnStarted
Event used when Start was called.
Определения Effect.c:304

Перекрестные ссылки Event_OnStarted и IsPlaying().

Используется в HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::LoadAndSetCurrentFSMState(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::OnStoreLoad(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::RandomizeFSMStateEx() и HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::ValidateAndRepairHelper().