Структуры данных | |
class | ShellLight |
Функции | |
override void | EEOnCECreate () |
override void | OnVariablesSynchronized () |
override void | Tick () |
override void | SetupZoneData (EffectAreaParams params) |
override void | DeferredInit () |
override void | InitZoneServer () |
void | SpawnItems () |
override void | CreateTrigger (vector pos, int radius) |
void | PlayFX () |
void | PlayExplosionLight () |
void | PlayFlareVFX () |
Переменные | |
ShellLight | m_OffsetPos |
ref Timer | m_StartupTimer |
ref Timer | m_FXTimer |
FlareLight | m_FlareLight |
ShellLight | m_ShellLight |
const int | AIRBORNE_EXPLOSION_DELAY = 20 |
const int | AREA_SETUP_DELAY = 10 |
const float | AIRBORNE_FX_OFFSET = 50 |
const float | ARTILLERY_SHELL_SPEED = 100 |
const ref array< string > | SPAWN_ITEM_TYPE = {"Grenade_ChemGas"} |
const ref array< int > | SPAWN_ITEM_COUNT = {Math.RandomIntInclusive(2,5)} |
const ref array< float > | SPAWN_ITEM_RAD_MIN = {5} |
const ref array< float > | SPAWN_ITEM_RAD_MAX = {15} |