Структуры данных | |
| class | ShellLight |
Функции | |
| override void | EEOnCECreate () |
| override void | OnVariablesSynchronized () |
| override void | Tick () |
| override void | SetupZoneData (EffectAreaParams params) |
| override void | DeferredInit () |
| override void | InitZoneServer () |
| void | SpawnItems () |
| override void | CreateTrigger (vector pos, int radius) |
| void | PlayFX () |
| void | PlayExplosionLight () |
| void | PlayFlareVFX () |
Переменные | |
| ShellLight | m_OffsetPos |
| ref Timer | m_StartupTimer |
| ref Timer | m_FXTimer |
| FlareLight | m_FlareLight |
| ShellLight | m_ShellLight |
| const int | AIRBORNE_EXPLOSION_DELAY = 20 |
| const int | AREA_SETUP_DELAY = 10 |
| const float | AIRBORNE_FX_OFFSET = 50 |
| const float | ARTILLERY_SHELL_SPEED = 100 |
| const ref array< string > | SPAWN_ITEM_TYPE = {"Grenade_ChemGas"} |
| const ref array< int > | SPAWN_ITEM_COUNT = {Math.RandomIntInclusive(2,5)} |
| const ref array< float > | SPAWN_ITEM_RAD_MIN = {5} |
| const ref array< float > | SPAWN_ITEM_RAD_MAX = {15} |