DayZ 1.28
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◆ DeferredInit()

override void DeferredInit ( )
protected

См. определение в файле ContaminatedArea_Dynamic.c строка 139

140 {
141 super.DeferredInit();
142
143 // We make sure we have the particle array
144 if (!m_ToxicClouds)
145 m_ToxicClouds = new array<Particle>();
146
150
151 SetupZoneData(new EffectAreaParams);
152
153 // If a player arrives slightly later during the creation process we check if playing the flare FX is relevant
154 if (m_DecayState == eAreaDecayStage.INIT)
155 PlayFlareVFX();
156
157 if ( m_DecayState == eAreaDecayStage.LIVE )
158 InitZone(); // If it has already been created, we simply do the normal setup, no cool effects, force the LIVE state
159
160 super.DeferredInit();
161 }
void PlayFlareVFX()
Определения ContaminatedArea_Dynamic.c:228
ShellLight m_OffsetPos
const float AIRBORNE_FX_OFFSET
Определения ContaminatedArea_Dynamic.c:33
override void SetupZoneData(EffectAreaParams params)
Определения ContaminatedArea_Dynamic.c:121
override void InitZone()
Определения ContaminatedArea_DynamicBase.c:61
enum eAreaDecayStage m_DecayState
eAreaDecayStage
Определения ContaminatedArea_DynamicBase.c:2
vector m_Position
Cached world position.
Определения Effect.c:43
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9

Перекрестные ссылки AIRBORNE_FX_OFFSET, GetPosition, InitZone(), m_DecayState, m_OffsetPos, m_Position, PlayFlareVFX() и SetupZoneData().