DayZ 1.29
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◆ DeferredInit()

override void DeferredInit ( )
protected

См. определение в файле ContaminatedArea_Dynamic.c строка 139

140 {
141 // We make sure we have the particle array
142 if (!m_ToxicClouds)
143 m_ToxicClouds = new array<Particle>();
144
148
149 SetupZoneData(new EffectAreaParams);
150
151 // If a player arrives slightly later during the creation process we check if playing the flare FX is relevant
152 if (m_DecayState == eAreaDecayStage.INIT)
153 PlayFlareVFX();
154
155 if (m_DecayState >= eAreaDecayStage.LIVE)
156 InitZone(); // If it has already been created, we simply do the normal setup, no cool effects, force the LIVE state
157
158 super.DeferredInit();
159 }
void PlayFlareVFX()
Определения ContaminatedArea_Dynamic.c:226
ShellLight m_OffsetPos
const float AIRBORNE_FX_OFFSET
Определения ContaminatedArea_Dynamic.c:33
override void SetupZoneData(EffectAreaParams params)
Определения ContaminatedArea_Dynamic.c:121
override void InitZone()
Определения ContaminatedArea_DynamicBase.c:61
enum eAreaDecayStage m_DecayState
eAreaDecayStage
Определения ContaminatedArea_DynamicBase.c:2
vector m_Position
Cached world position.
Определения Effect.c:43
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473

Перекрестные ссылки AIRBORNE_FX_OFFSET, GetPosition(), InitZone(), m_DecayState, m_OffsetPos, m_Position, PlayFlareVFX() и SetupZoneData().