См. определение в файле ActionContinuousBase.c строка 6
7 {
9 {
11 }
13 {
14 ActionContinuousBase actionS = ActionContinuousBase.Cast(
m_ActionData.m_Action);
16 {
20 }
21
24 }
26 {
27 ActionContinuousBase actionE = ActionContinuousBase.Cast(
m_ActionData.m_Action);
30 }
32 }
void OnEndAnimationLoop(ActionData action_data)
void OnStartAnimationLoop(ActionData action_data)
void Do(ActionData action_data, int state)
static const int STATE_LOOP_LOOP
proto native int GetState()
returns one of STATE_...
static const int STATE_LOOP_LOOP2
proto native bool DefaultCancelCondition()
system implemented cancel condition (now raise or sprint cancels action)
Перекрестные ссылки DefaultCancelCondition(), AnimatedActionBase::Do(), GetState(), ActionBaseCB::m_ActionData, m_callLoopEnd, m_inLoop, ActionBaseCB::m_Interrupted, ActionContinuousBase::OnEndAnimationLoop(), ActionContinuousBase::OnStartAnimationLoop(), STATE_LOOP_LOOP, STATE_LOOP_LOOP2, UA_INITIALIZE и UA_PROCESSING.