См. определение в файле OptionsMenuVideo.c строка 85
86 {
88
94
97
98 #ifdef PLATFORM_PS4
100 #else
101 #ifndef PLATFORM_XBOX
102 m_Root.FindAnyWidget(
"overall_quality_setting_option" ).SetUserID(
OptionAccessType.AT_QUALITY_PREFERENCE );
103 m_Root.FindAnyWidget(
"display_mode_setting_option" ).SetUserID(
OptionAccessType.AT_OPTIONS_DISPLAY_MODE );
105 m_Root.FindAnyWidget(
"brightness_setting_option" ).SetUserID(
OptionAccessType.AT_OPTIONS_BRIGHT_SLIDER );
107
108
109
114 m_Root.FindAnyWidget(
"visibility_setting_option" ).SetUserID(
OptionAccessType.AT_OPTIONS_VISIBILITY_COMBO );
115 m_Root.FindAnyWidget(
"object_visibility_setting_option" ).SetUserID(
OptionAccessType.AT_OPTIONS_OBJECT_VISIBILITY_COMBO );
116
117
119 m_Root.FindAnyWidget(
"terrain_surface_detail_setting_option" ).SetUserID(
OptionAccessType.AT_OPTIONS_TERRAIN_SHADER );
126 #endif
127 #endif
128
132 g_Game.BeginOptionsVideo();
133
135 m_Root.FindAnyWidget(
"video_settings_scroll" ).GetScreenSize(
x,
y );
136 m_Root.FindAnyWidget(
"video_settings_root" ).GetScreenSize(
x, y2 );
138 m_Root.FindAnyWidget(
"video_settings_scroll" ).SetAlpha( f );
139
140 m_Root.SetHandler(
this );
141 }
OptionAccessType
C++ OptionAccessType.
Перекрестные ссылки FillTextMap(), g_Game, GetLayoutName(), InitSelectors(), m_DetailsBodyConnectivity, m_DetailsBodyDefault, m_DetailsLabel, m_DetailsRoot, m_DetailsText, m_Menu, m_Root, RefreshCustom(), SetOptions(), x и y.