86 {
88
94
97
98 #ifdef PLATFORM_CONSOLE
99 #ifdef PLATFORM_PS4
101 #endif
102 #else
103 m_Root.FindAnyWidget(
"overall_quality_setting_option" ).SetUserID(
OptionAccessType.AT_QUALITY_PREFERENCE );
104 m_Root.FindAnyWidget(
"display_mode_setting_option" ).SetUserID(
OptionAccessType.AT_OPTIONS_DISPLAY_MODE );
106 m_Root.FindAnyWidget(
"brightness_setting_option" ).SetUserID(
OptionAccessType.AT_OPTIONS_BRIGHT_SLIDER );
108
109
110
115 m_Root.FindAnyWidget(
"visibility_setting_option" ).SetUserID(
OptionAccessType.AT_OPTIONS_VISIBILITY_COMBO );
116 m_Root.FindAnyWidget(
"object_visibility_setting_option" ).SetUserID(
OptionAccessType.AT_OPTIONS_OBJECT_VISIBILITY_COMBO );
117
118
120 m_Root.FindAnyWidget(
"terrain_surface_detail_setting_option" ).SetUserID(
OptionAccessType.AT_OPTIONS_TERRAIN_SHADER );
127 #endif
128
133
135 m_Root.FindAnyWidget(
"video_settings_scroll" ).GetScreenSize(
x,
y );
136 m_Root.FindAnyWidget(
"video_settings_root" ).GetScreenSize(
x, y2 );
138 m_Root.FindAnyWidget(
"video_settings_scroll" ).SetAlpha( f );
139
140 m_Root.SetHandler(
this );
141 }
proto native void BeginOptionsVideo()
proto native WorkspaceWidget GetWorkspace()
proto native CGame GetGame()
OptionAccessType
C++ OptionAccessType.