Перечисления | |
enum | eBleedingSourceType { NORMAL , CONTAMINATED } |
Функции | |
void | BleedingSource (PlayerBase player, int bit, string bone, vector orientation, vector offset, int max_time, float flow_modifier, string particle_name) |
void | ~BleedingSource () |
void | SetType (eBleedingSourceType type) |
eBleedingSourceType | GetType () |
int | GetActiveTime () |
void | SetActiveTime (int time) |
int | GetBit () |
void | CreateParticle () |
void | RemoveParticle () |
void | OnUpdateServer (float deltatime, float blood_scale, bool no_blood_loss) |
void | StartSourceBleedingIndication () |
void | StopSourceBleedingIndication (bool instant=false) |
void | DrawDebugShape () |
void | RemoveDebugShape () |