Перечисления | |
| enum | eBleedingSourceType { NORMAL , CONTAMINATED } |
Функции | |
| void | BleedingSource (PlayerBase player, int bit, string bone, vector orientation, vector offset, int max_time, float flow_modifier, string particle_name) |
| void | ~BleedingSource () |
| void | SetType (eBleedingSourceType type) |
| eBleedingSourceType | GetType () |
| int | GetActiveTime () |
| void | SetActiveTime (int time) |
| int | GetBit () |
| void | CreateParticle () |
| void | RemoveParticle () |
| void | OnUpdateServer (float deltatime, float blood_scale, bool no_blood_loss) |
| void | StartSourceBleedingIndication () |
| void | StopSourceBleedingIndication (bool instant=false) |
| void | DrawDebugShape () |
| void | RemoveDebugShape () |