DayZ 1.27
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◆ OnActivate()

override void DrowningMdfr::OnActivate ( PlayerBase player)
inlineprivate

См. определение в файле Drowning.c строка 46

47 {
48 player.SetDrowning(true);
49 player.GetStaminaHandler().ActivateRecoveryModifier(EStaminaMultiplierTypes.DROWNING);
50 player.RequestSoundEventEx(EPlayerSoundEventID.DROWNING_BREATH, false, EPlayerSoundEventParam.HIGHEST_PRIORITY);
52 }
EPlayerSoundEventID
Определения PlayerSoundEventHandler.c:3
EStaminaMultiplierTypes
Определения StaminaHandler.c:2
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
void PlayDrowningSound(int index)
Определения Drowning.c:55
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native CGame GetGame()
const int CALL_CATEGORY_SYSTEM
Определения tools.c:8

Перекрестные ссылки CALL_CATEGORY_SYSTEM, ScriptCallQueue::CallLater(), CGame::GetCallQueue(), GetGame() и PlayDrowningSound().