DayZ 1.29
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◆ PlayDrowningSound()

void DrowningMdfr::PlayDrowningSound ( int index)
inlineprivate

См. определение в файле Drowning.c строка 55

56 {
57 if (m_Player.m_IsDrowning)//check if we are still drowning after the delay
58 {
59 if (index == 0)
60 {
61 m_Player.RequestSoundEventEx(EPlayerSoundEventID.EXHAUSTED_BREATH, false, EPlayerSoundEventParam.HIGHEST_PRIORITY);
62 }
63 else if (index == 1)
64 {
65 m_Player.RequestSoundEventEx(EPlayerSoundEventID.DROWNING_BREATH, false, EPlayerSoundEventParam.HIGHEST_PRIORITY);
66 }
67 }
68 }
map m_Player
EPlayerSoundEventID
Определения PlayerSoundEventHandler.c:3

Используется в OnActivate().