84 {
85 super.OnPlacementComplete( player, position, orientation );
86
87
89 {
92 }
93
95 {
98 }
99
101 }
const int ECE_PLACE_ON_SURFACE
override void SyncSlots()
proto native Object CreateObjectEx(string type, vector pos, int iFlags, int iRotation=RF_DEFAULT)
Creates object of certain type.
proto native void ObjectDelete(Object obj)
proto native CGame GetGame()
class JsonUndergroundAreaTriggerData GetPosition