89 {
90 super.OnPlacementComplete( player, position, orientation );
91
92 PlayerBase player_base = PlayerBase.Cast( player );
93
94
95
97 {
98
100 {
103 }
104
106 {
109 }
110 }
111 }
const int ECE_PLACE_ON_SURFACE
proto native Object CreateObjectEx(string type, vector pos, int iFlags, int iRotation=RF_DEFAULT)
Creates object of certain type.
proto native void ObjectDelete(Object obj)
proto native CGame GetGame()
class JsonUndergroundAreaTriggerData GetPosition