Dayz 1.25
Dayz Code Explorer by KGB
Загрузка...
Поиск...
Не найдено
Класс ActionWritePaper
+ Граф наследования:ActionWritePaper:

Закрытые члены

void ActionWritePaper ()
 
override void CreateConditionComponents ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnStartClient (ActionData action_data)
 
override void OnStartServer (ActionData action_data)
 
override void OnUpdate (ActionData action_data)
 
override void OnEndRequest (ActionData action_data)
 
- Закрытые члены унаследованные от ActionContinuousBase
void OnStartAnimationLoopServer (ActionData action_data)
 
void OnStartAnimationLoopClient (ActionData action_data)
 
void OnEndAnimationLoopServer (ActionData action_data)
 
void OnEndAnimationLoopClient (ActionData action_data)
 
void OnFinishProgressServer (ActionData action_data)
 
void OnFinishProgressClient (ActionData action_data)
 

Закрытые данные

const float TARGET_DISTANCE = 2
 

Подробное описание

Конструктор(ы)

◆ ActionWritePaper()

void ActionWritePaper ( )
inlineprivate
42 {
44 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_VIEWNOTE;
45 m_FullBody = true;
46 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_PRONE;
47 m_Text = "#write_note";
48 }
bool m_FullBody
Definition ActionBase.c:52
string m_Text
Definition ActionBase.c:49
int m_StanceMask
Definition ActionBase.c:53
Definition ActionWritePaper.c:2
int m_CommandUID
Definition AnimatedActionBase.c:135
m_CallbackClass
Definition AnimatedActionBase.c:137
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602

Перекрестные ссылки AnimatedActionBase::m_CallbackClass, AnimatedActionBase::m_CommandUID, m_FullBody, m_StanceMask и m_Text.

Методы

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate
57 {
58 if ((item && item.ConfigIsExisting("writingColor") && target.GetObject() && Paper.Cast(target.GetObject())) || (target.GetObject() && target.GetObject().ConfigIsExisting("writingColor") && item && Paper.Cast(item)))
59 {
60 return true;
61 }
62 return false;
63 }
Definition EntityAI.c:95

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate
51 {
53 m_ConditionTarget = new CCTNone;//CCTNonRuined(TARGET_DISTANCE);
54 }
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
Definition CCINonRuined.c:2
Definition CCTNone.c:2

Перекрестные ссылки m_ConditionItem и m_ConditionTarget.

◆ OnEndRequest()

override void OnEndRequest ( ActionData action_data)
inlineprivate
103 {
104 if (action_data.m_Callback)
105 {
106 action_data.m_Callback.InternalCommand(DayZPlayerConstants.CMD_ACTIONINT_INTERRUPT);
107 }
108 }

◆ OnStartClient()

override void OnStartClient ( ActionData action_data)
inlineprivate
66 {
67 if (action_data.m_Target.GetObject().ConfigIsExisting("writingColor"))
68 {
69 action_data.m_MainItem.GetWrittenNoteData().InitNoteInfo(ItemBase.Cast(action_data.m_Target.GetObject()),action_data.m_MainItem);
70 }
71 else
72 {
73 ItemBase.Cast(action_data.m_Target.GetObject()).GetWrittenNoteData().InitNoteInfo(action_data.m_MainItem,ItemBase.Cast(action_data.m_Target.GetObject()));
74 }
75 }
Definition InventoryItem.c:731
override WrittenNoteData GetWrittenNoteData()
Definition Paper.c:30

Перекрестные ссылки ItemBase::GetWrittenNoteData().

◆ OnStartServer()

override void OnStartServer ( ActionData action_data)
inlineprivate
78 {
79 if (action_data.m_Target.GetObject().ConfigIsExisting("writingColor"))
80 {
81 action_data.m_MainItem.GetWrittenNoteData().InitNoteInfo(ItemBase.Cast(action_data.m_Target.GetObject()),action_data.m_MainItem);
82 }
83 else
84 {
85 ItemBase.Cast(action_data.m_Target.GetObject()).GetWrittenNoteData().InitNoteInfo(action_data.m_MainItem,ItemBase.Cast(action_data.m_Target.GetObject()));
86 }
87 }

Перекрестные ссылки ItemBase::GetWrittenNoteData().

◆ OnUpdate()

override void OnUpdate ( ActionData action_data)
inlineprivate
90 {
91 super.OnUpdate(action_data);
92
93 if(!GetGame().IsDedicatedServer())
94 {
95 if (action_data.m_State == UA_FINISHED && GetGame().GetUIManager() && !GetGame().GetUIManager().IsMenuOpen(MENU_NOTE))
96 {
97 ActionManagerClient.Cast(action_data.m_Player.GetActionManager()).RequestEndAction();
98 }
99 }
100 }
Definition ActionManagerClient.c:5
override void RequestEndAction()
Definition ActionManagerClient.c:264
proto native CGame GetGame()
const int MENU_NOTE
Definition constants.c:180
const int UA_FINISHED
Definition constants.c:436

Перекрестные ссылки GetGame(), MENU_NOTE, ActionManagerClient::RequestEndAction() и UA_FINISHED.

Поля

◆ TARGET_DISTANCE

const float TARGET_DISTANCE = 2
private

Объявления и описания членов класса находятся в файле: