126 {
128
130 {
133
134 string visualAlertLevel;
135 string noiseAlertLevel;
136
139
145
152
156 float weatherReduction = 0;
157 if (noiseSys)
159 DbgUI.
Text(
"Weather reduction: " + weatherReduction);
161
164 visualAlertLevel = "";
166 {
167 visualAlertLevel += "!";
168 }
170
171
172 noiseAlertLevel = "";
174 {
175 noiseAlertLevel += "!";
176 }
177
179
181
189 }
190
192 }
class PresenceNotifierNoiseEvents windowPosX
dbgUI settings
float GetMovementSpeedVisualCoef()
Visibility.
float GetMovementStanceVisualCoef()
int GetVisualPresence()
returns actual visibility presence of player
int GetNoisePresence()
returns actual noise presence of player
int m_iMovement
current stance (DayZPlayerConstants.STANCEIDX_ERECT, ...), only if the command has a stance
int m_iStanceIdx
current command's id
static float GetNoiseMultiplierByPlayerSpeed(DayZPlayerImplement playerImplement)
static float GetNoiseMultiplierBySurface(DayZPlayerImplement playerImplement)
static float GetNoiseMultiplierByShoes(DayZPlayerImplement playerImplement)
proto native float GetEnvironmentNoiseReduction(vector pos)
Absolute noise-strength reduction the environment (weather/sandstorm/sea) applies at 'pos'....
static proto native void Panel(string label, int width, int height, int color=0xaa555555)
static proto native void End()
static proto native void Begin(string windowTitle, float x=0, float y=0)
static proto native void Text(string label)
static proto void BeginCleanupScope()
static proto native void Spacer(int height)
static proto native void EndCleanupScope()