Структуры данных | |
class | PresenceNotifierNoiseEvents |
Перечисления | |
enum | EPresenceNotifierNoiseEventType { LAND_LIGHT , LAND_HEAVY } |
Функции | |
void | PresenceNotifierNoiseEvent (float pValue, float pLength) |
float | GetTimerLength () |
int | GetValue () |
void | PluginPresenceNotifier () |
void | Init (PlayerBase player) |
void | EnableDebug (bool pEnabled) |
void | ShowCoefsDbg (bool pEnabled) |
int | GetNoisePresence () |
returns actual noise presence of player | |
int | GetVisualPresence () |
returns actual visibility presence of player | |
void | ProcessEvent (EPresenceNotifierNoiseEventType pEventType) |
processing of external one-time events (land, fire, etc.) | |
int | ProcessVisualComponents () |
int | ProcessNoiseComponents () |
float | GetMovementSpeedVisualCoef () |
Visibility. | |
float | GetMovementStanceVisualCoef () |
int | GetMovementSpeedNoiseComponent () |
int | GetBootsNoiseComponent () |
int | GetSurfaceNoiseComponent () |
DEPRECATED. | |
int | GetExternalNoiseEventsComponent () |
DEPRECATED. | |
Переменные | |
enum EPresenceNotifierNoiseEventType | m_TimerLength |
int | m_Value |
class PresenceNotifierNoiseEvents | windowPosX = 0 |
dbgUI settings | |
const int | windowPosY = 10 |
const int | mainPanelSizeX = 200 |
const int | mainPanelSizeY = 1 |
const int | margin = 10 |
const int | NOISE_LEVEL_MIN = 0 |
noise limits | |
const int | NOISE_LEVEL_MAX = 5 |
const int | SURFACE_NOISE_LVL0 = 0 |
noise component from surfaces | |
const int | SURFACE_NOISE_LVL1 = 1 |
const int | SURFACE_NOISE_LVL2 = 2 |
const float | SURFACE_LVL2_THRESHOLD = 1.0 |
const float | SURFACE_LVL1_THRESHOLD = 0.5 |
const int | LAND_NOISE_LVL1 = 2 |
land noise | |
const int | LAND_NOISE_LVL2 = 3 |
PlayerBase | m_pPlayer |
Weather | m_Weather |
ref PresenceNotifierNoiseEvents | m_PresenceNotifierNoiseEvents |