DayZ 1.27
DayZ Explorer by KGB
 
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Файл PluginPresenceNotifier.c

См. исходные тексты.

Структуры данных

class  PresenceNotifierNoiseEvents
 

Перечисления

enum  EPresenceNotifierNoiseEventType { LAND_LIGHT , LAND_HEAVY }
 

Функции

void PresenceNotifierNoiseEvent (float pValue, float pLength)
 
float GetTimerLength ()
 
int GetValue ()
 
void PluginPresenceNotifier ()
 
void Init (PlayerBase player)
 
void EnableDebug (bool pEnabled)
 
void ShowCoefsDbg (bool pEnabled)
 
int GetNoisePresence ()
 returns actual noise presence of player
 
int GetVisualPresence ()
 returns actual visibility presence of player
 
void ProcessEvent (EPresenceNotifierNoiseEventType pEventType)
 processing of external one-time events (land, fire, etc.)
 
int ProcessVisualComponents ()
 
int ProcessNoiseComponents ()
 
float GetMovementSpeedVisualCoef ()
 Visibility.
 
float GetMovementStanceVisualCoef ()
 
int GetMovementSpeedNoiseComponent ()
 
int GetBootsNoiseComponent ()
 
int GetSurfaceNoiseComponent ()
 DEPRECATED.
 
int GetExternalNoiseEventsComponent ()
 DEPRECATED.
 

Переменные

enum EPresenceNotifierNoiseEventType m_TimerLength
 
int m_Value
 
class PresenceNotifierNoiseEvents windowPosX = 0
 dbgUI settings
 
const int windowPosY = 10
 
const int mainPanelSizeX = 200
 
const int mainPanelSizeY = 1
 
const int margin = 10
 
const int NOISE_LEVEL_MIN = 0
 noise limits
 
const int NOISE_LEVEL_MAX = 5
 
const int SURFACE_NOISE_LVL0 = 0
 noise component from surfaces
 
const int SURFACE_NOISE_LVL1 = 1
 
const int SURFACE_NOISE_LVL2 = 2
 
const float SURFACE_LVL2_THRESHOLD = 1.0
 
const float SURFACE_LVL1_THRESHOLD = 0.5
 
const int LAND_NOISE_LVL1 = 2
 land noise
 
const int LAND_NOISE_LVL2 = 3
 
PlayerBase m_pPlayer
 
Weather m_Weather
 
ref PresenceNotifierNoiseEvents m_PresenceNotifierNoiseEvents