Структуры данных | |
| class | PresenceNotifierNoiseEvents |
Перечисления | |
| enum | EPresenceNotifierNoiseEventType { LAND_LIGHT , LAND_HEAVY } |
Функции | |
| void | PresenceNotifierNoiseEvent (float pValue, float pLength) |
| float | GetTimerLength () |
| int | GetValue () |
| void | PluginPresenceNotifier () |
| void | Init (PlayerBase player) |
| void | EnableDebug (bool pEnabled) |
| void | ShowCoefsDbg (bool pEnabled) |
| int | GetNoisePresence () |
| returns actual noise presence of player | |
| int | GetVisualPresence () |
| returns actual visibility presence of player | |
| void | ProcessEvent (EPresenceNotifierNoiseEventType pEventType) |
| processing of external one-time events (land, fire, etc.) | |
| int | ProcessVisualComponents () |
| int | ProcessNoiseComponents () |
| float | GetMovementSpeedVisualCoef () |
| Visibility. | |
| float | GetMovementStanceVisualCoef () |
| int | GetMovementSpeedNoiseComponent () |
| int | GetBootsNoiseComponent () |
| int | GetSurfaceNoiseComponent () |
| DEPRECATED. | |
| int | GetExternalNoiseEventsComponent () |
| DEPRECATED. | |
Переменные | |
| enum EPresenceNotifierNoiseEventType | m_TimerLength |
| int | m_Value |
| class PresenceNotifierNoiseEvents | windowPosX = 0 |
| dbgUI settings | |
| const int | windowPosY = 10 |
| const int | mainPanelSizeX = 200 |
| const int | mainPanelSizeY = 1 |
| const int | margin = 10 |
| const int | NOISE_LEVEL_MIN = 0 |
| noise limits | |
| const int | NOISE_LEVEL_MAX = 5 |
| const int | SURFACE_NOISE_LVL0 = 0 |
| noise component from surfaces | |
| const int | SURFACE_NOISE_LVL1 = 1 |
| const int | SURFACE_NOISE_LVL2 = 2 |
| const float | SURFACE_LVL2_THRESHOLD = 1.0 |
| const float | SURFACE_LVL1_THRESHOLD = 0.5 |
| const int | LAND_NOISE_LVL1 = 2 |
| land noise | |
| const int | LAND_NOISE_LVL2 = 3 |
| PlayerBase | m_pPlayer |
| Weather | m_Weather |
| ref PresenceNotifierNoiseEvents | m_PresenceNotifierNoiseEvents |