Структуры данных | |
| class | WeaponGuardBase |
| represents guard on a transition from state to state Подробнее... | |
Функции | |
| void | WeaponGuardHasAmmo (Weapon_Base w=NULL) |
| override bool | GuardCondition (WeaponEventBase e) |
| void | WeaponGuardWeaponDischarged (Weapon_Base w=NULL) |
| void | WeaponGuardWeaponOpen (Weapon_Base w=NULL) |
Переменные | |
| class WeaponGuardIsDestroyed extends WeaponGuardBase | m_weapon |