Структуры данных | |
class | WeaponGuardBase |
represents guard on a transition from state to state Подробнее... | |
Функции | |
void | WeaponGuardHasAmmo (Weapon_Base w=NULL) |
override bool | GuardCondition (WeaponEventBase e) |
void | WeaponGuardWeaponDischarged (Weapon_Base w=NULL) |
void | WeaponGuardWeaponOpen (Weapon_Base w=NULL) |
Переменные | |
class WeaponGuardIsDestroyed extends WeaponGuardBase | m_weapon |