represents guard on a transition from state to state Подробнее...
Защищенные данные | |
| Weapon_Base | m_weapon |
| int | m_muzzle |
Закрытые члены | |
| bool | GuardCondition (WeaponEventBase e) |
| void | GuardAnd (WeaponGuardBase arg0=NULL, WeaponGuardBase arg1=NULL) |
| override bool | GuardCondition (WeaponEventBase e) |
| void | GuardNot (WeaponGuardBase arg0=NULL) |
| override bool | GuardCondition (WeaponEventBase e) |
| void | GuardOr (WeaponGuardBase arg0=NULL, WeaponGuardBase arg1=NULL) |
| override bool | GuardCondition (WeaponEventBase e) |
| void | WeaponGuardHasAmmoInLoopedState (WeaponChambering_Base state) |
| override bool | GuardCondition (WeaponEventBase e) |
Закрытые данные | |
| ref WeaponGuardBase | m_arg0 |
| ref WeaponGuardBase | m_arg1 |
| WeaponChambering_Base | m_state |