DayZ 1.27
DayZ Explorer by KGB
 
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Класс WeaponGuardBase

represents guard on a transition from state to state Подробнее...

Защищенные члены

void WeaponGuardJammed (Weapon_Base w=NULL)
 
override bool GuardCondition (WeaponEventBase e)
 
void WeaponGuardIsDestroyed (Weapon_Base w=NULL)
 
override bool GuardCondition (WeaponEventBase e)
 
void WeaponGuardHasAmmoInnerMagazine (Weapon_Base w=NULL)
 
override bool GuardCondition (WeaponEventBase e)
 
void WeaponGuardHasAmmoInEvent (Weapon_Base w=NULL)
 
override bool GuardCondition (WeaponEventBase e)
 
void WeaponGuardHasMag (Weapon_Base w=NULL)
 
override bool GuardCondition (WeaponEventBase e)
 
void WeaponGuardChamberEmpty (Weapon_Base w=NULL, int muzzle_index=0)
 
override bool GuardCondition (WeaponEventBase e)
 
void WeaponGuardCurrentChamberEmpty (Weapon_Base w=NULL)
 
override bool GuardCondition (WeaponEventBase e)
 
void WeaponGuardAnyChamberEmpty (Weapon_Base w=NULL, int muzzle_index=0)
 
override bool GuardCondition (WeaponEventBase e)
 
void WeaponGuardChamberFull (Weapon_Base w=NULL, int muzzle_index=0)
 
override bool GuardCondition (WeaponEventBase e)
 
void WeaponGuardCurrentChamberFull (Weapon_Base w=NULL)
 
override bool GuardCondition (WeaponEventBase e)
 
void WeaponGuardInnerMagazineFull (Weapon_Base w=NULL)
 
override bool GuardCondition (WeaponEventBase e)
 
void WeaponGuardInnerMagazineFullShareChamber (Weapon_Base w=NULL)
 
override bool GuardCondition (WeaponEventBase e)
 
void WeaponGuardChamberFiredOut (Weapon_Base w=NULL, int muzzle_index=0)
 
override bool GuardCondition (WeaponEventBase e)
 
void WeaponGuardCurrentChamberFiredOut (Weapon_Base w=NULL)
 
override bool GuardCondition (WeaponEventBase e)
 
void WeaponGuardAnyChamberFiredOut (Weapon_Base w=NULL)
 
override bool GuardCondition (WeaponEventBase e)
 
void WeaponGuardCanAttachMag (Weapon_Base w=NULL)
 
override bool GuardCondition (WeaponEventBase e)
 
void WeaponGuardCanSwapMag (Weapon_Base w=NULL)
 
override bool GuardCondition (WeaponEventBase e)
 
void WeaponGuardCanDetachMag (Weapon_Base w=NULL)
 
override bool GuardCondition (WeaponEventBase e)
 
void WeaponGuardChamberHasRoomForMoreThanOne (Weapon_Base w=NULL)
 
override bool GuardCondition (WeaponEventBase e)
 
void WeaponGuardInternalMagazineHasRoomForBullet (Weapon_Base w=NULL)
 
override bool GuardCondition (WeaponEventBase e)
 
void WeaponGuardChamberHasRoomForOne (Weapon_Base w=NULL)
 
override bool GuardCondition (WeaponEventBase e)
 
void WeaponGuardChamberMultiHasRoomBulltet (Weapon_Base w=NULL)
 
override bool GuardCondition (WeaponEventBase e)
 
void WeaponGuardChamberMultiHasRoomBulltetIgnoreLast (Weapon_Base w=NULL)
 
override bool GuardCondition (WeaponEventBase e)
 
void WeaponGuardMagazinesHaveEqualSizes (Weapon_Base w=NULL)
 
override bool GuardCondition (WeaponEventBase e)
 
void WeaponGuardWeaponCharged (Weapon_Base w=NULL)
 
override bool GuardCondition (WeaponEventBase e)
 
void WeaponGuardWeaponOpen (Weapon_Base w=NULL)
 
override bool GuardCondition (WeaponEventBase e)
 

Защищенные данные

Weapon_Base m_weapon
 
int m_muzzle
 

Закрытые члены

bool GuardCondition (WeaponEventBase e)
 
void GuardAnd (WeaponGuardBase arg0=NULL, WeaponGuardBase arg1=NULL)
 
override bool GuardCondition (WeaponEventBase e)
 
void GuardNot (WeaponGuardBase arg0=NULL)
 
override bool GuardCondition (WeaponEventBase e)
 
void GuardOr (WeaponGuardBase arg0=NULL, WeaponGuardBase arg1=NULL)
 
override bool GuardCondition (WeaponEventBase e)
 
void WeaponGuardHasAmmoInLoopedState (WeaponChambering_Base state)
 
override bool GuardCondition (WeaponEventBase e)
 

Закрытые данные

ref WeaponGuardBase m_arg0
 
ref WeaponGuardBase m_arg1
 
WeaponChambering_Base m_state
 

Подробное описание

represents guard on a transition from state to state

См. определение в файле Guards.c строка 4