represents guard on a transition from state to state Подробнее...
Защищенные данные | |
Weapon_Base | m_weapon |
int | m_muzzle |
Закрытые члены | |
bool | GuardCondition (WeaponEventBase e) |
void | GuardAnd (WeaponGuardBase arg0=NULL, WeaponGuardBase arg1=NULL) |
override bool | GuardCondition (WeaponEventBase e) |
void | GuardNot (WeaponGuardBase arg0=NULL) |
override bool | GuardCondition (WeaponEventBase e) |
void | GuardOr (WeaponGuardBase arg0=NULL, WeaponGuardBase arg1=NULL) |
override bool | GuardCondition (WeaponEventBase e) |
void | WeaponGuardHasAmmoInLoopedState (WeaponChambering_Base state) |
override bool | GuardCondition (WeaponEventBase e) |
Закрытые данные | |
ref WeaponGuardBase | m_arg0 |
ref WeaponGuardBase | m_arg1 |
WeaponChambering_Base | m_state |