45 {
46 Building building;
47
48 if ( Class.CastTo(building, target.GetObject()) )
49 {
50 int doorIndex = building.
GetDoorIndex(target.GetComponentIndex());
51 if ( doorIndex != -1 )
52 {
54 }
55 }
56 }
proto native void UnlockDoor(int index, bool animate=true)
Unlocks the door if locked, AJAR animation optional.
proto native int GetDoorIndex(int componentIndex)
Gets the index of the door based on the view geometry component index.