Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
См. определение в файле PPEManager.c строка 84
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ref map< int, ref array< int > > m_PPEMaterialUpdateQueueMap
bool m_ManagerInitialized
ref array< ref PPERequesterBase > m_ExistingPostprocessRequests
ref array< int > m_UpdatedMaterials
void InitPPEManagerClassMap()
Ordered by 'PostProcessEffectType' for easy access through the same enum; ID saved all the same.
ref array< ref PPERequesterBase > m_UpdatingRequests
override ScriptInvoker GetUpdateQueue(int call_category)
proto bool Insert(func fn, int flags=EScriptInvokerInsertFlags.IMMEDIATE)
insert method to list
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
proto native CGame GetGame()
Перекрестные ссылки CALL_CATEGORY_GUI, GetGame(), CGame::GetUpdateQueue(), InitPPEManagerClassMap(), ScriptInvoker::Insert(), m_ExistingPostprocessRequests, m_ManagerInitialized, m_PPEMaterialUpdateQueueMap, m_UpdatedMaterials, m_UpdatingRequests и Update().