naive time of the day selector
-1: night; 1: day
См. определение в файле FlashbangEffect.c строка 28
29 {
33
39
41
43 {
44 Class.CastTo(
m_Requester,PPERequesterBank.GetRequester(PPERequester_FlashbangEffects));
46 }
47
50
53 if (
g_Game.GetDayTime() >= 22.0 ||
g_Game.GetDayTime() < 7.0 )
54 {
56 }
57 }
const float SOUND_DEFER_TIME
EffectSound m_FlashbangEffectSound
float m_HitDuration
SFX will be played ~0.5s AFTER VFX.
PPERequester_FlashbangEffects m_Requester
float m_ProgressMultiplier
ref Timer m_DeferAttenuation
Перекрестные ссылки ALPHA_MAX, Class::CastTo(), g_Game, m_AlphaMaxActual, m_BreakPoint, m_DayTimeToggle, m_DeferAttenuation, m_FlashbangEffectSound, m_HitDuration, m_Initialized, m_Player, m_ProgressMultiplier, m_Requester, m_SoundMaxActual, m_Visual и SOUND_DEFER_TIME.