DayZ 1.27
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено
PokeHolesBarrel.c
См. документацию.
1class PokeHolesBarrel extends RecipeBase
2{
3 override void Init()
4 {
5 m_Name = "#STR_PokeHolesBarrel0";
6 m_IsInstaRecipe = false;//should this recipe be performed instantly without animation
7 m_AnimationLength = 2;//animation length in relative time units
8 m_Specialty = 0.01;// value > 0 for roughness, value < 0 for precision
9
10 //conditions
15
20
21
22 //ingredient 1
23 InsertIngredient(0,"Barrel_ColorBase");//you can insert multiple ingredients this way
24
27 m_IngredientSetHealth[0] = -1; // -1 = do nothing
29 m_IngredientUseSoftSkills[1] = false;// set 'true' to allow modification of the values by softskills on this ingredient
30
31 //ingredient 2
32 InsertIngredient(1,"Sickle");//you can insert multiple ingredients this way
33 InsertIngredient(1,"KukriKnife");
34 InsertIngredient(1,"FangeKnife");
35 InsertIngredient(1,"Hacksaw");
36 InsertIngredient(1,"KitchenKnife");
37 InsertIngredient(1,"SteakKnife");
38 InsertIngredient(1,"HayHook");
39 InsertIngredient(1,"StoneKnife");
40 InsertIngredient(1,"Cleaver");
41 InsertIngredient(1,"CombatKnife");
42 InsertIngredient(1,"HuntingKnife");
43 InsertIngredient(1,"Machete");
44 InsertIngredient(1,"CrudeMachete");
45 InsertIngredient(1,"OrientalMachete");
46 InsertIngredient(1,"Screwdriver");
47 InsertIngredient(1,"Crowbar");
48 InsertIngredient(1,"Pickaxe");
49 InsertIngredient(1,"WoodAxe");
50 InsertIngredient(1,"Hatchet");
51 InsertIngredient(1,"FirefighterAxe");
52 InsertIngredient(1,"Sword");
53 InsertIngredient(1,"AK_Bayonet");
54 InsertIngredient(1,"M9A1_Bayonet");
55 InsertIngredient(1,"Mosin_Bayonet");
56 InsertIngredient(1,"SKS_Bayonet");
57
58 m_IngredientAddHealth[1] = -100;
59 m_IngredientSetHealth[1] = -1; // -1 = do nothing
62 m_IngredientUseSoftSkills[1] = true;// set 'true' to allow modification of the values by softskills on this ingredient
63
64 // crafting multiple results
65 AddResult("BarrelHoles_");//additional results, must be processed individually in Do method (as "results" parameter)
66
67 m_ResultSetFullQuantity[0] = false;//true = set full quantity, false = do nothing
68 m_ResultSetQuantity[0] = -1;//-1 = do nothing
69 m_ResultSetHealth[0] = -1;//-1 = do nothing
70 m_ResultInheritsHealth[0] = 0;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
71 m_ResultInheritsColor[0] = 0;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
72 m_ResultToInventory[0] = -2;//(value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
73 m_ResultUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this result
74 m_ResultReplacesIngredient[0] = -1;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
75 }
76
77 override bool CanDo(ItemBase ingredients[], PlayerBase player)
78 {
79 //HACK: until server-> client syncing of "LocalDropEntity" gets sortet out
80 ItemBase parent = ingredients[0];
81 if (parent.IsEmpty())
82 return true;
83 return false;
84 //return true;
85 }
86
87 void TransferItemsToNew(PlayerBase player, ItemBase barrel_old, ItemBase barrel_new)
88 {
89 //TODO bugfix, only drops items now
90 MiscGameplayFunctions.TransferInventory(barrel_old,barrel_new,player);
91 //player.m_UpdateInventoryForced = true;
92 //player.SetSynchDirty();
93 }
94};
Определения InventoryItem.c:731
Определения PlayerBaseClient.c:2
bool m_IngredientDestroy[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:36
int m_ResultToInventory[MAXIMUM_RESULTS]
Определения RecipeBase.c:43
override bool CanDo(ItemBase ingredients[], PlayerBase player)
Определения PokeHolesBarrel.c:77
bool m_IngredientUseSoftSkills[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:32
string m_Name
Определения RecipeBase.c:17
float m_ResultSetHealth[MAXIMUM_RESULTS]
Определения RecipeBase.c:41
float m_ResultSetQuantity[MAXIMUM_RESULTS]
Определения RecipeBase.c:40
bool m_ResultSetFullQuantity[MAXIMUM_RESULTS]
Определения RecipeBase.c:39
void TransferItemsToNew(PlayerBase player, ItemBase barrel_old, ItemBase barrel_new)
Определения PokeHolesBarrel.c:87
bool m_IsInstaRecipe
Определения RecipeBase.c:24
void AddResult(string item)
Определения RecipeBase.c:174
bool m_ResultUseSoftSkills[MAXIMUM_RESULTS]
Определения RecipeBase.c:47
int m_ResultReplacesIngredient[MAXIMUM_RESULTS]
Определения RecipeBase.c:46
float m_IngredientAddHealth[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:33
float m_Specialty
Определения RecipeBase.c:23
float m_IngredientSetHealth[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:35
int m_ResultInheritsHealth[MAXIMUM_RESULTS]
Определения RecipeBase.c:44
float m_MinQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:27
float m_AnimationLength
Определения RecipeBase.c:22
override void Init()
Определения PokeHolesBarrel.c:3
int m_ResultInheritsColor[MAXIMUM_RESULTS]
Определения RecipeBase.c:45
float m_MaxQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:28
float m_IngredientAddQuantity[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:34
float m_MinDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:29
float m_MaxDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:30
void InsertIngredient(int index, string ingredient, DayZPlayerConstants uid=DayZPlayerConstants.CMD_ACTIONFB_CRAFTING)
Определения RecipeBase.c:143
Определения RecipeBase.c:6