61 float lifetime =
m_Player.GetLifetime();
73 if (FeatureTimeAccel.GetFeatureTimeAccelEnabled(ETimeAccelCategories.FOOD_DECAY))
76 timeAccel = FeatureTimeAccel.GetFeatureTimeAccelValue();
int m_iTriesToGetLifetime
void CorpseData(notnull PlayerBase player, int time_of_death)
const int GET_LIFETIME_TRIES_MAX
void UpdateCorpseState(bool force_check=false)
static const int CORPSE_STATE_MEDIUM
static const int CORPSE_STATE_DECAYED
static const float CORPSE_THRESHOLD_MEDIUM
static const int CORPSE_STATE_FRESH
static const float CORPSE_THRESHOLD_DECAYED