◆ CorpseData()
◆ CanProgressDecay()
bool CanProgressDecay |
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◆ UpdateCorpseState()
28 {
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34 return;
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36 else
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48 return;
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66 return;
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71
72 #ifdef DIAG_DEVELOPER
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79 #endif
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92 else
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const int MIN
Definition EnConvert.c:28
const int GET_LIFETIME_TRIES_MAX
Definition CorpseData.c:3
float m_LastLifetime
Definition CorpseData.c:13
float m_LifetimeAdjusted
Definition CorpseData.c:12
bool CanProgressDecay()
Definition CorpseData.c:107
static const float CORPSE_THRESHOLD_MEDIUM
Definition PlayerConstants.c:199
static const int CORPSE_STATE_DECAYED
Definition PlayerConstants.c:204
static const float CORPSE_THRESHOLD_DECAYED
Definition PlayerConstants.c:200
static const int CORPSE_STATE_MEDIUM
Definition PlayerConstants.c:203
Перекрестные ссылки CanProgressDecay(), PlayerConstants::CORPSE_STATE_DECAYED, PlayerConstants::CORPSE_STATE_FRESH, PlayerConstants::CORPSE_STATE_MEDIUM, PlayerConstants::CORPSE_THRESHOLD_DECAYED, PlayerConstants::CORPSE_THRESHOLD_MEDIUM, GET_LIFETIME_TRIES_MAX, m_bUpdate, m_iCorpseState, m_iMaxLifetime, m_iTriesToGetLifetime, m_LastLifetime, m_LifetimeAdjusted, m_Player и MIN.
◆ GET_LIFETIME_TRIES_MAX
◆ m_bUpdate
◆ m_iCorpseState
◆ m_iLastUpdateTime
◆ m_iMaxLifetime
◆ m_iTimeOfDeath
◆ m_iTriesToGetLifetime
int m_iTriesToGetLifetime |
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◆ m_LastLifetime
◆ m_LifetimeAdjusted
◆ m_Player
Объявления и описания членов класса находятся в файле: