◆ CorpseData()
◆ UpdateCorpseState()
30 {
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40 return;
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65 #ifdef DIAG_DEVELOPER
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73 #endif
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87 else
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102 }
const int GET_LIFETIME_TRIES_MAX
Definition CorpseData.c:3
static const float CORPSE_THRESHOLD_MEDIUM
Definition PlayerConstants.c:196
static const int CORPSE_STATE_DECAYED
Definition PlayerConstants.c:201
static const float CORPSE_THRESHOLD_DECAYED
Definition PlayerConstants.c:197
static const int CORPSE_STATE_MEDIUM
Definition PlayerConstants.c:200
static proto float Clamp(float value, float min, float max)
Clamps 'value' to 'min' if it is lower than 'min', or to 'max' if it is higher than 'max'.
Перекрестные ссылки Math::Clamp(), PlayerConstants::CORPSE_STATE_DECAYED, PlayerConstants::CORPSE_STATE_FRESH, PlayerConstants::CORPSE_STATE_MEDIUM, PlayerConstants::CORPSE_THRESHOLD_DECAYED, PlayerConstants::CORPSE_THRESHOLD_MEDIUM, GET_LIFETIME_TRIES_MAX, m_bUpdate, m_iCorpseState, m_iMaxLifetime, m_iTriesToGetLifetime и m_Player.
◆ GET_LIFETIME_TRIES_MAX
◆ m_bUpdate
◆ m_iCorpseState
◆ m_iLastUpdateTime
◆ m_iMaxLifetime
◆ m_iTimeOfDeath
◆ m_iTriesToGetLifetime
int m_iTriesToGetLifetime |
|
private |
◆ m_Player
Объявления и описания членов класса находятся в файле: