6        m_TickTimer.Run(0.1, 
this, 
"OnGUITimer", NULL, 
true);
 
 
   22        m_TickTimer.Run(0.1, 
this, 
"OnGUITimer", NULL, 
true);
 
 
   38        string soundsetName = 
"BearGrowl_SoundSet";
 
   44        vector posOffset = 
"0 0 0";
 
   51        posOffset[0] = posVal;
 
   57        posOffset[1] = posVal;
 
   63        posOffset[2] = posVal;
 
   80        vector posOffset2 = 
"0 10 0";
 
  102                posVal2 = posOffset2[0];
 
  105            posOffset2[0] = posVal2;
 
  109                posVal2 = posOffset2[1];
 
  112            posOffset2[1] = posVal2;
 
  116                posVal2 = posOffset2[2];
 
  119            posOffset2[2] = posVal2;
 
  152                m_wave.SetVolumeRelative(volume);
 
 
proto native AbstractSoundScene GetSoundScene()
ref SoundObject m_soundObject
ref SoundObjectBuilder m_soundBuilder
ref SoundParams m_soundParams
override void OnDestroy()
ref Timer m_TickTimer
status refresh timer
override void OnUpdate(float delta_time)
Plugin interface for controlling of agent pool system.
proto native CGame GetGame()
static proto native void End()
static proto native void Begin(string windowTitle, float x=0, float y=0)
static proto void InputFloat(string txt, out float value, int pxWidth=150)
static proto native void PopID()
static proto native bool Button(string txt, int minWidth=0)
static proto native void Text(string label)
static proto void InputText(string txt, out string value, int pxWidth=150)
static proto native void SameLine()
static proto void BeginCleanupScope()
static proto native void PushID_Int(int int_id)
static proto native void PushID_Str(string str_id)
static proto native void EndCleanupScope()
proto native AbstractWave Play3D(SoundObject soundObject, SoundObjectBuilder soundBuilder)
class AbstractSoundScene SoundObjectBuilder(SoundParams soundParams)
class JsonUndergroundAreaTriggerData GetPosition
class SoundObject SoundParams(string name)