| override void Init | ( | ) |
single position related to each particular attachment group
single position related to each particular attachment group
id is persistent until the parent of component is moved in world
См. определение в файле StaminaModifierData.c строка 30
Перекрестные ссылки CfgGameplayHandler::GetHoldBreathStaminaModifier(), m_BaseValue, m_Cooldown, m_Duration, m_Exponent, m_Multiplier, m_StartTimeAdjustment, GameConstants::STAMINA_DRAIN_HOLD_BREATH_DURATION, GameConstants::STAMINA_DRAIN_HOLD_BREATH_EXPONENT, GameConstants::STAMINA_DRAIN_HOLD_BREATH_START и GameConstants::STAMINA_REGEN_COOLDOWN_DEPLETION.