DayZ 1.30
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◆ Init()

override void Init ( )

single position related to each particular attachment group

single position related to each particular attachment group

id is persistent until the parent of component is moved in world

См. определение в файле StaminaModifierData.c строка 30

31 {
36 m_StartTimeAdjustment = PlayerSwayConstants.SWAY_TIME_IN + PlayerSwayConstants.SWAY_TIME_STABLE;
38 }
float m_Duration
Определения DebugWeatherRPCData.c:45
float m_StartTimeAdjustment
Определения StaminaHandler.c:139
float m_Multiplier
Определения StaminaHandler.c:139
float m_Cooldown
Определения StaminaHandler.c:139
float m_Exponent
Определения StaminaModifierData.c:24
class SMDataBase m_BaseValue
static float GetHoldBreathStaminaModifier()
Определения CfgGameplayHandler.c:242
const float STAMINA_DRAIN_HOLD_BREATH_DURATION
Определения 3_Game/DayZ/constants.c:721
const float STAMINA_DRAIN_HOLD_BREATH_EXPONENT
Определения 3_Game/DayZ/constants.c:722
const float STAMINA_DRAIN_HOLD_BREATH_START
Определения 3_Game/DayZ/constants.c:711
const float STAMINA_REGEN_COOLDOWN_DEPLETION
Определения 3_Game/DayZ/constants.c:744

Перекрестные ссылки CfgGameplayHandler::GetHoldBreathStaminaModifier(), m_BaseValue, m_Cooldown, m_Duration, m_Exponent, m_Multiplier, m_StartTimeAdjustment, GameConstants::STAMINA_DRAIN_HOLD_BREATH_DURATION, GameConstants::STAMINA_DRAIN_HOLD_BREATH_EXPONENT, GameConstants::STAMINA_DRAIN_HOLD_BREATH_START и GameConstants::STAMINA_REGEN_COOLDOWN_DEPLETION.