Структуры данных | |
class | SoundHandlerBase |
class | StaminaSoundHandlerBase |
Перечисления | |
enum | eStaminaZones { ZONE0 , ZONE1 , ZONE2 } |
Функции | |
void | Update () |
eSoundHandlers | GetID () |
void | SoundHandlerBase (PlayerBase player) |
void | Init () |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) | |
void | SetStaminaZoneOffset (int zone_offset) |
eStaminaZones | GetZone (float stamina) |
Переменные | |
const float | TICK_INTERVAL = 1 |
const float | STAMINA_SOUND_TR1 = 0.55 |
const float | STAMINA_SOUND_TR2 = 0.25 |
enum eStaminaZones | UP |
enum eStaminaZones | DOWN |
enum eStaminaZones | ZONE0_UP = 1 |
enum eStaminaZones | ZONE0_DOWN = 1 |
enum eStaminaZones | ZONE1_UP = 1 |
enum eStaminaZones | ZONE1_DOWN = 1 |
enum eStaminaZones | ZONE2_UP = 1 |
enum eStaminaZones | ZONE2_DOWN = 1 |
enum eStaminaZones | m_Id = 1 |
PlayerBase | m_Player |
class StaminaSoundHandlerBase extends SoundHandlerBase | m_Stamina |
StaminaHandler | m_StaminaHandler |
float | m_StaminaLastValue |
int | m_StaminaZoneOffset |