Структуры данных | |
| class | SoundHandlerBase |
| class | StaminaSoundHandlerBase |
Перечисления | |
| enum | eStaminaZones { ZONE0 , ZONE1 , ZONE2 } |
Функции | |
| void | Update () |
| eSoundHandlers | GetID () |
| void | SoundHandlerBase (PlayerBase player) |
| void | Init () |
| Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) | |
| void | SetStaminaZoneOffset (int zone_offset) |
| eStaminaZones | GetZone (float stamina) |
Переменные | |
| const float | TICK_INTERVAL = 1 |
| const float | STAMINA_SOUND_TR1 = 0.55 |
| const float | STAMINA_SOUND_TR2 = 0.25 |
| enum eStaminaZones | UP |
| enum eStaminaZones | DOWN |
| enum eStaminaZones | ZONE0_UP = 1 |
| enum eStaminaZones | ZONE0_DOWN = 1 |
| enum eStaminaZones | ZONE1_UP = 1 |
| enum eStaminaZones | ZONE1_DOWN = 1 |
| enum eStaminaZones | ZONE2_UP = 1 |
| enum eStaminaZones | ZONE2_DOWN = 1 |
| enum eStaminaZones | m_Id = 1 |
| PlayerBase | m_Player |
| class StaminaSoundHandlerBase extends SoundHandlerBase | m_Stamina |
| StaminaHandler | m_StaminaHandler |
| float | m_StaminaLastValue |
| int | m_StaminaZoneOffset |