DayZ 1.30
DayZ Explorer by KGB
 
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◆ Init()

void Init ( )

single position related to each particular attachment group

single position related to each particular attachment group

id is persistent until the parent of component is moved in world

pre-init arrays

Temporary hotfix for EOnPostSimulate/EOnFrame methods not beeing called on static objects

id is persistent until the parent of component is moved in world

pre-init arrays

Temporary hotfix for EOnPostSimulate/EOnFrame methods not beeing called on static objects

Make sure we are not overflow max. possible PIN code lenght

id is persistent until the parent of component is moved in world

pre-init arrays

Temporary hotfix for EOnPostSimulate/EOnFrame methods not beeing called on static objects

Make sure we are not overflow max. possible PIN code lenght

См. определение в файле DayZGame.c строка 127

128 {
129 layoutRoot = g_Game.GetWorkspace().CreateWidgets("gui/layouts/dialog_queue_position.layout");
130 m_HintPanel = new UiHintPanelLoading(layoutRoot.FindAnyWidget("hint_frame0"));
131 m_txtPosition = TextWidget.Cast(layoutRoot.FindAnyWidget("txtPosition"));
132 m_txtNote = TextWidget.Cast(layoutRoot.FindAnyWidget("txtNote"));
133 m_btnLeave = ButtonWidget.Cast(layoutRoot.FindAnyWidget("btnLeave"));
134 m_txtNote.Show(true);
135 layoutRoot.FindAnyWidget("notification_root").Show(false);
136
137 #ifdef PLATFORM_CONSOLE
138 bool showToolbar = !g_Game.GetInput().IsEnabledMouseAndKeyboardEvenOnServer() || g_Game.GetInput().GetCurrentInputDevice() == EInputDeviceType.CONTROLLER;
139 layoutRoot.FindAnyWidget("toolbar_bg").Show(showToolbar);
140 RichTextWidget toolbar_b = RichTextWidget.Cast(layoutRoot.FindAnyWidget("BackIcon"));
141 toolbar_b.SetText(InputUtils.GetRichtextButtonIconFromInputAction("UAUIBack", "", EUAINPUT_DEVICE_CONTROLLER, InputUtils.ICON_SCALE_TOOLBAR));
142 Widget expNotification = layoutRoot.FindAnyWidget("notification_root");
143 bool isXBoxExperimental = false;
144 #ifdef PLATFORM_XBOX
145 #ifdef BUILD_EXPERIMENTAL
146 isXBoxExperimental = true;
147 #endif
148 #endif
149 #ifdef PLATFORM_MSSTORE
150 #ifdef BUILD_EXPERIMENTAL
151 isXBoxExperimental = true;
152 #endif
153 #endif
154 expNotification.Show(isXBoxExperimental);
155 #endif
156
157 return layoutRoot;
158 }
ref UiHintPanelLoading m_HintPanel
Определения DayZGame.c:724
DayZGame g_Game
Определения DayZGame.c:4074
ButtonWidget m_btnLeave
Определения DayZGame.c:114
class LoginScreenBase extends UIScriptedMenu m_txtPosition
TextWidget m_txtNote
Определения DayZGame.c:113
static string GetRichtextButtonIconFromInputAction(notnull UAInput pInput, string pLocalizedDescription, int pInputDeviceType=EUAINPUT_DEVICE_CONTROLLER, float pScale=ICON_SCALE_NORMAL, bool pVertical=false)
Определения InputUtils.c:167
static const float ICON_SCALE_TOOLBAR
Определения InputUtils.c:15
Определения InputUtils.c:2
Определения gameplay.c:317
Определения EnWidgets.c:220
Определения EnWidgets.c:190
EInputDeviceType
Определения input.c:3