DayZ 1.30
DayZ Explorer by KGB
 
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◆ GetMenuDefaultCharacterData()

MenuDefaultCharacterData CGame::GetMenuDefaultCharacterData ( bool fill_data = true)
inlineprotected

См. определение в файле Global/game.c строка 1592

1593 {
1594 //Print("GetMenuDefaultCharacterData");
1595 //DumpStack();
1596 //if used on server, creates an empty container to be filled by received data
1597 if (!m_CharacterData)
1598 {
1599 m_CharacterData = new MenuDefaultCharacterData;
1600 if (fill_data && !g_Game.IsDedicatedServer())
1601 GetMenuData().RequestGetDefaultCharacterData(); //fills the structure
1602 }
1603 return m_CharacterData;
1604 }
DayZGame g_Game
Определения DayZGame.c:4074
proto native MenuData GetMenuData()
Return singleton of MenuData class - at main menu contains characters played with current profile.
ref MenuDefaultCharacterData m_CharacterData
Определения Global/game.c:20
proto bool RequestGetDefaultCharacterData()

Перекрестные ссылки g_Game, GetMenuData(), m_CharacterData и MenuData::RequestGetDefaultCharacterData().

Используется в DeferredInit() и StoreLoginDataPrepare().