DayZ 1.29
DayZ Explorer by KGB
 
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◆ GetMenuDefaultCharacterData()

MenuDefaultCharacterData CGame::GetMenuDefaultCharacterData ( bool fill_data = true)
inlineprotected

См. определение в файле Global/game.c строка 1568

1569 {
1570 //Print("GetMenuDefaultCharacterData");
1571 //DumpStack();
1572 //if used on server, creates an empty container to be filled by received data
1573 if (!m_CharacterData)
1574 {
1575 m_CharacterData = new MenuDefaultCharacterData;
1576 if (fill_data && !g_Game.IsDedicatedServer())
1577 GetMenuData().RequestGetDefaultCharacterData(); //fills the structure
1578 }
1579 return m_CharacterData;
1580 }
DayZGame g_Game
Определения DayZGame.c:3942
proto native MenuData GetMenuData()
Return singleton of MenuData class - at main menu contains characters played with current profile.
ref MenuDefaultCharacterData m_CharacterData
Определения Global/game.c:20
proto bool RequestGetDefaultCharacterData()

Перекрестные ссылки g_Game, GetMenuData(), m_CharacterData и MenuData::RequestGetDefaultCharacterData().

Используется в DeferredInit() и StoreLoginDataPrepare().