DayZ 1.27
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◆ GetMenuDefaultCharacterData()

MenuDefaultCharacterData CGame::GetMenuDefaultCharacterData ( bool fill_data = true)
inlineprotected

См. определение в файле Game.c строка 1493

1494 {
1495 //Print("GetMenuDefaultCharacterData");
1496 //DumpStack();
1497 //if used on server, creates an empty container to be filled by received data
1498 if (!m_CharacterData)
1499 {
1500 m_CharacterData = new MenuDefaultCharacterData;
1501 if (fill_data)
1502 GetGame().GetMenuData().RequestGetDefaultCharacterData(); //fills the structure
1503 }
1504 return m_CharacterData;
1505 }
proto native MenuData GetMenuData()
Return singleton of MenuData class - at main menu contains characters played with current profile.
ref MenuDefaultCharacterData m_CharacterData
Определения Game.c:20
proto bool RequestGetDefaultCharacterData()
proto native CGame GetGame()

Перекрестные ссылки GetGame(), GetMenuData(), m_CharacterData и MenuData::RequestGetDefaultCharacterData().

Используется в UIScriptedMenu::BottomChanged(), Managed::CreateDefaultCharacter(), Managed::CreateNewCharacter(), Managed::CreateNewCharacterByName(), DeferredInit(), UIScriptedMenu::GameRespawn(), UIScriptedMenu::GameRetry(), Managed::GetCharacterName(), Managed::GetCharacterNameById(), MenuData::GetMenuDefaultCharacterDataInstance(), MissionBase::OnClientNewEvent(), MissionBase::ProcessLoginData(), UIScriptedMenu::RandomizeCharacter(), DayZIntroSceneXbox::SaveCharName(), Managed::SaveCharName(), UIScriptedMenu::SetCharacter(), UIScriptedMenu::ShoesChanged(), StoreLoginDataPrepare() и UIScriptedMenu::TopChanged().