DayZ 1.27
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◆ BarrelHoles_ColorBase()

void FireplaceBase::BarrelHoles_ColorBase ( )
inlineprotected

universal temperature sources overrides

См. определение в файле BarrelHoles_ColorBase.c строка 11

12 {
13 //Particles - default for FireplaceBase
14 PARTICLE_FIRE_START = ParticleList.BARREL_FIRE_START;
15 PARTICLE_SMALL_FIRE = ParticleList.BARREL_SMALL_FIRE;
16 PARTICLE_NORMAL_FIRE = ParticleList.BARREL_NORMAL_FIRE;
17 PARTICLE_SMALL_SMOKE = ParticleList.BARREL_SMALL_SMOKE;
18 PARTICLE_NORMAL_SMOKE = ParticleList.BARREL_NORMAL_SMOKE;
19 PARTICLE_FIRE_END = ParticleList.BARREL_FIRE_END;
20 PARTICLE_STEAM_END = ParticleList.BARREL_FIRE_STEAM_2END;
21
22 m_Openable = new OpenableBehaviour(false);
23
24 //synchronized variables
25 RegisterNetSyncVariableBool("m_Openable.m_IsOpened");
26
27 ProcessInvulnerabilityCheck(GetInvulnerabilityTypeString());
28
29 m_LightDistance = 50;
30
32 m_UTSSettings.m_TemperatureItemCap = GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE;
34
36
38 }
ref UniversalTemperatureSourceSettings m_UTSSettings
Определения FireplaceBase.c:220
float m_LightDistance
Определения FireplaceBase.c:97
ref UnderObjectDecalSpawnSettings m_UnderObjectDecalSpawnSettings
Определения FireplaceBase.c:228
int PARTICLE_STEAM_END
Определения FireplaceBase.c:115
int PARTICLE_NORMAL_FIRE
Определения FireplaceBase.c:109
int PARTICLE_FIRE_START
Определения FireplaceBase.c:106
int PARTICLE_NORMAL_SMOKE
Определения FireplaceBase.c:112
int PARTICLE_FIRE_END
Определения FireplaceBase.c:113
int PARTICLE_SMALL_SMOKE
Определения FireplaceBase.c:111
bool m_ThawnSurfaceUnderSupport
size of wetness increment (per FP heating tick) added to overall FP wetness when ignited on wet surfa...
Определения FireplaceBase.c:227
int PARTICLE_SMALL_FIRE
Определения FireplaceBase.c:108
ref OpenableBehaviour m_Openable
Определения BarrelHoles_ColorBase.c:9
override string GetInvulnerabilityTypeString()
Определения BarrelHoles_ColorBase.c:78
float m_TemperatureCap
used to determine speed of temperature change, and some temperature subsystems
Определения UniversalTemperatureSource.c:6
float m_TemperatureItemCap
how often the Update is ticking
Определения UniversalTemperatureSource.c:4

Перекрестные ссылки ParticleList::BARREL_FIRE_END, ParticleList::BARREL_FIRE_START, ParticleList::BARREL_FIRE_STEAM_2END, ParticleList::BARREL_NORMAL_FIRE, ParticleList::BARREL_NORMAL_SMOKE, ParticleList::BARREL_SMALL_FIRE, ParticleList::BARREL_SMALL_SMOKE, GetInvulnerabilityTypeString(), GameConstants::ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE, m_LightDistance, m_Openable, m_ThawnSurfaceUnderSupport, m_UnderObjectDecalSpawnSettings, m_UTSSettings, PARTICLE_FIRE_END, PARTICLE_FIRE_START, PARTICLE_NORMAL_FIRE, PARTICLE_NORMAL_SMOKE, PARTICLE_SMALL_FIRE, PARTICLE_SMALL_SMOKE и PARTICLE_STEAM_END.