DayZ
1.29
DayZ Explorer by KGB
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Truck_01_Covered.c
См. документацию.
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class
Truck_01_Covered
extends
Truck_01_Base
{};
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class
Truck_01_Covered_Orange
extends
Truck_01_Covered
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{
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override
void
OnDebugSpawn
()
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{
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SpawnUniversalParts();
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SpawnAdditionalItems();
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FillUpCarFluids();
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GameInventory
inventory = GetInventory();
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inventory.
CreateInInventory
(
"Truck_01_Wheel"
);
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inventory.
CreateInInventory
(
"Truck_01_Wheel"
);
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inventory.
CreateInInventory
(
"Truck_01_WheelDouble"
);
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inventory.
CreateInInventory
(
"Truck_01_WheelDouble"
);
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inventory.
CreateInInventory
(
"Truck_01_WheelDouble"
);
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inventory.
CreateInInventory
(
"Truck_01_WheelDouble"
);
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inventory.
CreateInInventory
(
"Truck_01_Door_1_1_Orange"
);
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inventory.
CreateInInventory
(
"Truck_01_Door_2_1_Orange"
);
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inventory.
CreateInInventory
(
"Truck_01_Hood_Orange"
);
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//-----IN CAR CARGO
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inventory.
CreateInInventory
(
"Truck_01_Wheel"
);
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inventory.
CreateInInventory
(
"Truck_01_Wheel"
);
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inventory.
CreateInInventory
(
"Truck_01_WheelDouble"
);
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inventory.
CreateInInventory
(
"Truck_01_WheelDouble"
);
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}
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}
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class
Truck_01_Covered_Blue
extends
Truck_01_Covered
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{
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override
void
OnDebugSpawn
()
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{
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SpawnUniversalParts();
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SpawnAdditionalItems();
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FillUpCarFluids();
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GameInventory inventory = GetInventory();
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inventory.
CreateInInventory
(
"Truck_01_Wheel"
);
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inventory.
CreateInInventory
(
"Truck_01_Wheel"
);
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inventory.
CreateInInventory
(
"Truck_01_WheelDouble"
);
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inventory.
CreateInInventory
(
"Truck_01_WheelDouble"
);
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inventory.
CreateInInventory
(
"Truck_01_WheelDouble"
);
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inventory.
CreateInInventory
(
"Truck_01_WheelDouble"
);
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inventory.
CreateInInventory
(
"Truck_01_Door_1_1_Blue"
);
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inventory.
CreateInInventory
(
"Truck_01_Door_2_1_Blue"
);
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inventory.
CreateInInventory
(
"Truck_01_Hood_Blue"
);
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//-----IN CAR CARGO
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inventory.
CreateInInventory
(
"Truck_01_Wheel"
);
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inventory.
CreateInInventory
(
"Truck_01_Wheel"
);
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inventory.
CreateInInventory
(
"Truck_01_WheelDouble"
);
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inventory.
CreateInInventory
(
"Truck_01_WheelDouble"
);
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}
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}
GameInventory::CreateInInventory
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory
Определения
3_Game/DayZ/Systems/Inventory/Inventory.c:876
GameInventory
script counterpart to engine's class Inventory
Определения
3_Game/DayZ/Systems/Inventory/Inventory.c:81
Truck_01_Base
Определения
Truck_01_Chassis.c:1
Truck_01_Covered::OnDebugSpawn
override void OnDebugSpawn()
Определения
Truck_01_Covered.c:5
Truck_01_Covered
Определения
Truck_01_Covered.c:4
Ishodniki
scripts
4_World
DayZ
Entities
Vehicles
InheritedCars
Truck_01_Covered.c
Создано системой
1.13.2