DayZ 1.29
DayZ Explorer by KGB
 
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Truck_01_Covered.c
См. документацию.
1class Truck_01_Covered extends Truck_01_Base {};
2
3class Truck_01_Covered_Orange extends Truck_01_Covered
4{
5 override void OnDebugSpawn()
6 {
7 SpawnUniversalParts();
8 SpawnAdditionalItems();
9 FillUpCarFluids();
10
11 GameInventory inventory = GetInventory();
12 inventory.CreateInInventory("Truck_01_Wheel");
13 inventory.CreateInInventory("Truck_01_Wheel");
14
15 inventory.CreateInInventory("Truck_01_WheelDouble");
16 inventory.CreateInInventory("Truck_01_WheelDouble");
17 inventory.CreateInInventory("Truck_01_WheelDouble");
18 inventory.CreateInInventory("Truck_01_WheelDouble");
19
20 inventory.CreateInInventory("Truck_01_Door_1_1_Orange");
21 inventory.CreateInInventory("Truck_01_Door_2_1_Orange");
22 inventory.CreateInInventory("Truck_01_Hood_Orange");
23
24 //-----IN CAR CARGO
25 inventory.CreateInInventory("Truck_01_Wheel");
26 inventory.CreateInInventory("Truck_01_Wheel");
27 inventory.CreateInInventory("Truck_01_WheelDouble");
28 inventory.CreateInInventory("Truck_01_WheelDouble");
29 }
30}
31
32class Truck_01_Covered_Blue extends Truck_01_Covered
33{
34 override void OnDebugSpawn()
35 {
36 SpawnUniversalParts();
37 SpawnAdditionalItems();
38 FillUpCarFluids();
39
40 GameInventory inventory = GetInventory();
41 inventory.CreateInInventory("Truck_01_Wheel");
42 inventory.CreateInInventory("Truck_01_Wheel");
43
44 inventory.CreateInInventory("Truck_01_WheelDouble");
45 inventory.CreateInInventory("Truck_01_WheelDouble");
46 inventory.CreateInInventory("Truck_01_WheelDouble");
47 inventory.CreateInInventory("Truck_01_WheelDouble");
48
49 inventory.CreateInInventory("Truck_01_Door_1_1_Blue");
50 inventory.CreateInInventory("Truck_01_Door_2_1_Blue");
51 inventory.CreateInInventory("Truck_01_Hood_Blue");
52
53 //-----IN CAR CARGO
54 inventory.CreateInInventory("Truck_01_Wheel");
55 inventory.CreateInInventory("Truck_01_Wheel");
56 inventory.CreateInInventory("Truck_01_WheelDouble");
57 inventory.CreateInInventory("Truck_01_WheelDouble");
58 }
59}
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory
script counterpart to engine's class Inventory
Определения Truck_01_Chassis.c:1
override void OnDebugSpawn()
Определения Truck_01_Covered.c:5