DayZ 1.29
DayZ Explorer by KGB
 
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◆ OnDebugSpawn()

class Truck_01_Covered_Orange extends Truck_01_Covered OnDebugSpawn ( )

См. определение в файле Truck_01_Covered.c строка 3

35 {
36 SpawnUniversalParts();
37 SpawnAdditionalItems();
38 FillUpCarFluids();
39
40 GameInventory inventory = GetInventory();
41 inventory.CreateInInventory("Truck_01_Wheel");
42 inventory.CreateInInventory("Truck_01_Wheel");
43
44 inventory.CreateInInventory("Truck_01_WheelDouble");
45 inventory.CreateInInventory("Truck_01_WheelDouble");
46 inventory.CreateInInventory("Truck_01_WheelDouble");
47 inventory.CreateInInventory("Truck_01_WheelDouble");
48
49 inventory.CreateInInventory("Truck_01_Door_1_1_Blue");
50 inventory.CreateInInventory("Truck_01_Door_2_1_Blue");
51 inventory.CreateInInventory("Truck_01_Hood_Blue");
52
53 //-----IN CAR CARGO
54 inventory.CreateInInventory("Truck_01_Wheel");
55 inventory.CreateInInventory("Truck_01_Wheel");
56 inventory.CreateInInventory("Truck_01_WheelDouble");
57 inventory.CreateInInventory("Truck_01_WheelDouble");
58 }
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory
script counterpart to engine's class Inventory