DayZ 1.27
DayZ Explorer by KGB
 
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◆ Interact()

void Interact ( )

См. определение в файле Land_Underground_Panel.c строка 61

62 {
64 if (door)
65 {
69 m_PanelWasUsed = true;
70 SetSynchDirty();
71 }
72 else
73 {
74 ErrorEx("Can't find the instance of entrance the panel is linkined to");
75 }
76 }
void ResetPanelUsed()
Определения Land_Underground_Panel.c:264
Land_Underground_EntranceBase GetLinkedDoor()
Определения Land_Underground_Panel.c:133
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
proto native bool RegisterNetworkStaticObject(Object object)
Static objects cannot be replicated by default (there are too many objects on the map)....
void Manipulate(Param param=null)
Определения Land_Underground_Entrance.c:103
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native CGame GetGame()
enum ShapeType ErrorEx
const int CALL_CATEGORY_SYSTEM
Определения tools.c:8

Перекрестные ссылки CALL_CATEGORY_SYSTEM, ScriptCallQueue::CallLater(), ErrorEx, CGame::GetCallQueue(), GetGame(), GetLinkedDoor(), Land_Underground_EntranceBase::Manipulate(), CGame::RegisterNetworkStaticObject() и ResetPanelUsed().