DayZ 1.27
DayZ Explorer by KGB
 
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Файл Land_Underground_Panel.c

См. исходные тексты.

Перечисления

enum  ELEDState { OFF , BLINKING , ON }
 

Функции

void Land_Underground_Panel ()
 
void ~Land_Underground_Panel ()
 
bool CanInteract ()
 
void Interact ()
 
static void RegisterEntrance (Land_Underground_EntranceBase entrance)
 
static void UnregisterEntrance (Land_Underground_EntranceBase entrance)
 
static void RegisterPanel (Land_Underground_Panel panel)
 
static void UnregisterPanel (Land_Underground_Panel panel)
 
EUndegroundDoorType GetLinkedDoorType ()
 
Land_Underground_EntranceBase GetLinkedDoor ()
 
Land_Underground_EntranceBase GetClosestDoor ()
 
void SetLEDState (ELEDColors color, ELEDState state)
 
void SetBlinkingTimer (bool enable)
 
void OnLEDStateChanged ()
 
void ResetPanelUsed ()
 
void OnDoorStateChangedClient (EUndegroundEntranceState newState, EUndegroundEntranceState prevState)
 
void UpdateLED (string selection, string color)
 
void ToggleFlipFlop ()
 
void OnPanelUsedSynchronized ()
 
override void OnVariablesSynchronized ()
 

Переменные

enum ELEDState RED
 
enum ELEDState GREEN
 
enum ELEDState m_Entrances
 
static ref set< Land_Underground_Panelm_Panels
 
Land_Underground_EntranceBase m_LinkedDoor
 
const string COLOR_LED_OFF = "#(argb,8,8,3)color(0,0,0,1.0,co)"
 
const string COLOR_LED_GREEN = "#(argb,8,8,3)color(0,1,0,1.0,co)"
 
const string COLOR_LED_RED = "#(argb,8,8,3)color(1,0,0,1.0,co)"
 
const string SELECTION_NAME_LED_RED = "LED_Red"
 
const string SELECTION_NAME_LED_GREEN = "LED_Green"
 
bool m_PanelWasUsed bool m_PanelWasUsedPrev
 
bool m_BlinkingFlipFlop
 
ref Timer m_FlipFlopTimer
 
EffectSound m_ActivationSound
 
ELEDState m_LedStateRed
 
ELEDState m_LedStateGreen