DayZ 1.27
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◆ SoftSkillManagerDebug()

void SoftSkillManagerDebug ( SoftSkillsManager softskill_manager)

См. определение в файле SoftSkillsManager.c строка 570

571 {
572 m_SoftSkillManager = softskill_manager;
573 m_PanelSoftSkills = GetGame().GetWorkspace().CreateWidgets("gui/layouts/debug/day_z_hud_debug_softskills.layout");
574
576
577 Class.CastTo(SpecialtyTotal, m_PanelSoftSkills.FindWidget("SpecialtyTotal"));
578 Class.CastTo(SpecialtyChange, m_PanelSoftSkills.FindWidget("SpecialtyChange"));
579 Class.CastTo(ComponentBonusBefore, m_PanelSoftSkills.FindWidget("ComponentBonusBefore"));
580 Class.CastTo(ComponentBonusAfter, m_PanelSoftSkills.FindWidget("ComponentBonusAfter"));
581 Class.CastTo(GeneralBonusBefore, m_PanelSoftSkills.FindWidget("GeneralBonusBefore"));
582 Class.CastTo(GeneralBonusAfter, m_PanelSoftSkills.FindWidget("GeneralBonusAfter"));
583 Class.CastTo(CoolDown, m_PanelSoftSkills.FindWidget("CoolDown"));
584 Class.CastTo(IsCoolDown, m_PanelSoftSkills.FindWidget("IsCoolDown"));
585
586 m_PanelSoftSkills.Show( true );
587 SpecialtyTotal.Show( true );
588 SpecialtyChange.Show( true );
589 ComponentBonusBefore.Show( true );
590 ComponentBonusAfter.Show( true );
591 GeneralBonusBefore.Show( true );
592 GeneralBonusAfter.Show( true );
593 CoolDown.Show( true );
594 IsCoolDown.Show( true );
595 }
TextWidget SpecialtyTotal
Определения SoftSkillsManager.c:561
TextWidget SpecialtyChange
Определения SoftSkillsManager.c:562
TextWidget GeneralBonusAfter
Определения SoftSkillsManager.c:566
TextWidget CoolDown
Определения SoftSkillsManager.c:567
TextWidget ComponentBonusAfter
Определения SoftSkillsManager.c:564
TextWidget IsCoolDown
Определения SoftSkillsManager.c:568
TextWidget GeneralBonusBefore
Определения SoftSkillsManager.c:565
TextWidget ComponentBonusBefore
Определения SoftSkillsManager.c:563
ref Widget m_PanelSoftSkills
Определения SoftSkillsManager.c:560
class SoftSkillsManager m_SoftSkillManager
override ScriptInvoker GetUpdateQueue(int call_category)
Определения DayZGame.c:1192
proto native WorkspaceWidget GetWorkspace()
Super root of all classes in Enforce script.
Определения EnScript.c:11
proto bool Insert(func fn, int flags=EScriptInvokerInsertFlags.IMMEDIATE)
insert method to list
proto native CGame GetGame()
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
proto native void OnUpdate()
Определения tools.c:349
const int CALL_CATEGORY_SYSTEM
Определения tools.c:8
proto native external Widget CreateWidgets(string layout, Widget parentWidget=NULL, bool immedUpdate=true)
Create widgets from *.layout file.

Перекрестные ссылки CALL_CATEGORY_SYSTEM, Class::CastTo(), ComponentBonusAfter, ComponentBonusBefore, CoolDown, WorkspaceWidget::CreateWidgets(), GeneralBonusAfter, GeneralBonusBefore, GetGame(), CGame::GetUpdateQueue(), CGame::GetWorkspace(), ScriptInvoker::Insert(), IsCoolDown, m_PanelSoftSkills, m_SoftSkillManager, OnUpdate(), SpecialtyChange и SpecialtyTotal.

Используется в SoftSkillsManager::CreateDebugWindow().