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| proto int | GetObjectMaterials (vobject object, string materials[]) |
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| proto vobject | CreateXOB (int nsurfaces, int nverts[], int numindices[], string materials[]) |
| | Dynamic MeshObject.
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| proto void | UpdateVertsEx (notnull IEntity ent, int surf, vector verts[], float uv[]) |
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| proto void | UpdateIndices (vobject obj, int surf, int indices[]) |
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| proto native void | SetBone (notnull IEntity ent, int bone, vector angles, vector trans, float scale) |
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| proto native bool | SetBoneMatrix (notnull IEntity ent, int bone, vector mat[4]) |
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| proto native void | SetBoneGlobal (notnull IEntity ent, int bone, vector mat[4]) |
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| proto native bool | GetBoneMatrix (notnull IEntity ent, int bone, vector mat[4]) |
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| proto native bool | GetBoneLocalMatrix (notnull IEntity ent, int bone, vector mat[4]) |
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| proto native void | SetAnimFrame (notnull IEntity ent, int slot, float frame) |
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| proto native void | SetAnimSlot (notnull IEntity ent, int slot, vobject anim, float blendin, float blendout, BoneMask mask, int fps, AnimFlags flags) |
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| proto native void | ChangeAnimSlotMask (notnull IEntity ent, int slot, float blendin, BoneMask mask) |
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| proto native void | ChangeAnimSlotFPS (notnull IEntity ent, int slot, int fps) |
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| proto native void | SetAnimMask (notnull IEntity ent, int mask) |
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| proto native int | ClearAnimMask (notnull IEntity ent, int mask) |
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| proto native int | IsAnimSlotPlaying (notnull IEntity ent, int mask) |
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| proto native bool | SetMorphState (notnull IEntity ent, string morph, float value) |
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