151 {
152 string material;
153 int increment;
155 {
157
158 if (material != "")
159 {
161
163 {
166 }
168 {
170 {
172
173 increment -= stack_max -
m_MinedItem[i].GetQuantity();
174 if (increment >= 1.0)
175 {
178 }
179 }
180 else
181 {
183 }
184 }
185 else
186 {
188 }
189 }
190 }
191 }
const int ECE_PLACE_ON_SURFACE
class GP5GasMask extends MaskBase ItemBase
override bool HasQuantity()
ref map< string, int > m_MaterialAndQuantityMap
ItemBase m_MinedItem[MINEDITEM_MAX]
proto native CGame GetGame()