DayZ 1.27
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◆ Setup()

override void CAContinuousMineWood::Setup ( ActionData action_data)
inlineprotected

См. определение в файле CAContinuousMineWood.c строка 25

26 {
27 m_TimeElpased = 0;
28 if ( !m_SpentUnits )
29 {
30 m_SpentUnits = new Param1<float>(0);
31 }
32 else
33 {
34 m_SpentUnits.param1 = 0;
35 }
37 m_DataLoaded = GetMiningData(action_data);
38
39 if (m_CycleTimeOverride > -1.0)
40 {
42 if (!action_data.m_MainItem) //hand action
44 }
47 }
map
Определения ControlsXboxNew.c:4
ref map< string, int > m_MaterialAndQuantityMap
Определения CAContinuousMineWood.c:11
float m_TimeBetweenMaterialDrops
Определения CAContinuousMineWood.c:6
float m_AdjustedTimeBetweenMaterialDrops
Определения CAContinuousMineWood.c:4
int m_AmountOfDrops
Определения CAContinuousMineWood.c:9
ref Param1< float > m_SpentUnits
Определения CAContinuousMineWood.c:13
bool GetMiningData(ActionData action_data)
Определения CAContinuousMineWood.c:133
float m_TimeToComplete
Определения CAContinuousMineWood.c:12
float m_TimeElpased
Определения CAContinuousMineWood.c:3
float m_CycleTimeOverride
Определения CAContinuousMineWood.c:5
bool m_DataLoaded
Определения CAContinuousMineWood.c:14

Перекрестные ссылки ActionData, GetMiningData(), m_AdjustedTimeBetweenMaterialDrops, m_AmountOfDrops, m_CycleTimeOverride, m_DataLoaded, m_MaterialAndQuantityMap, m_SpentUnits, m_TimeBetweenMaterialDrops, m_TimeElpased и m_TimeToComplete.