DayZ 1.27
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено
CraftArmbandFlag.c
См. документацию.
1class CraftArmbandFlag extends RecipeBase
2{
3 override void Init()
4 {
5 m_Name = "#STR_craftarmband0";
6 m_IsInstaRecipe = false; // should this recipe be performed instantly without animation
7 m_AnimationLength = 1.8; // animation length in relative time units
8
9 //conditions
10 m_MinDamageIngredient[0] = -1; // -1 = disable check
11 m_MaxDamageIngredient[0] = 3; // -1 = disable check
12 m_MinQuantityIngredient[0] = -1; // -1 = disable check
13 m_MaxQuantityIngredient[0] = -1; // -1 = disable check
14
19
20 //----------------------------------------------------------------------------------------------------------------------
21 //INGREDIENTS
22 //ingredient 1
23 InsertIngredientEx(0,"Flag_Base","ImprovisedCloth_craft"); // you can insert multiple ingredients this way
24
25 m_IngredientAddHealth[0] = 0; // 0 = do nothing
26 m_IngredientSetHealth[0] = -1; // -1 = do nothing
27 m_IngredientAddQuantity[0] = 0; // 0 = do nothing
28 m_IngredientDestroy[0] = 1; // true = destroy, false = do nothing
29
30 //ingredient 2
31 InsertIngredient(1,"Sickle");
32 InsertIngredient(1,"KukriKnife");
33 InsertIngredient(1,"FangeKnife");
34 InsertIngredient(1,"Hacksaw");
35 InsertIngredient(1,"HandSaw");
36 InsertIngredient(1,"KitchenKnife");
37 InsertIngredient(1,"SteakKnife");
38 InsertIngredient(1,"HayHook");
39 InsertIngredient(1,"StoneKnife");
40 InsertIngredient(1,"Cleaver");
41 InsertIngredient(1,"CombatKnife");
42 InsertIngredient(1,"HuntingKnife");
43 InsertIngredient(1,"Machete");
44 InsertIngredient(1,"CrudeMachete");
45 InsertIngredient(1,"OrientalMachete");
46 InsertIngredient(1,"Screwdriver");
47 InsertIngredient(1,"Crowbar");
48 InsertIngredient(1,"Pickaxe");
49 InsertIngredient(1,"WoodAxe");
50 InsertIngredient(1,"Hatchet");
51 InsertIngredient(1,"FirefighterAxe");
52 InsertIngredient(1,"Sword");
53 InsertIngredient(1,"AK_Bayonet");
54 InsertIngredient(1,"M9A1_Bayonet");
55 InsertIngredient(1,"Mosin_Bayonet");
56 InsertIngredient(1,"SKS_Bayonet");
57 InsertIngredient(1,"BoneKnife");
58
63
64 //----------------------------------------------------------------------------------------------------------------------
65 //RESULTS
66 //result1
67 AddResult("Armband_"); // add results here
68
69 m_ResultSetFullQuantity[0] = false; // true = set full quantity, false = do nothing
70 m_ResultSetQuantity[0] = -1; // -1 = do nothing
71 m_ResultSetHealth[0] = -1; // -1 = do nothing
72 m_ResultInheritsHealth[0] = 0; // (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this resu
73 m_ResultInheritsColor[0] = 0; // (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and confi
74 m_ResultToInventory[0] = -2; // (value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredien
75 m_ResultReplacesIngredient[0] = -1; // (value) == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
76
77 //result2
78 AddResult("Armband_");
79 m_ResultSetFullQuantity[1] = false;
80 m_ResultSetQuantity[1] = -1;
81 m_ResultSetHealth[1] = -1;
84 m_ResultToInventory[1] = -2;
86
87 //result3
88 AddResult("Armband_");
89 m_ResultSetFullQuantity[2] = false;
90 m_ResultSetQuantity[2] = -1;
91 m_ResultSetHealth[2] = -1;
94 m_ResultToInventory[2] = -2;
96 }
97
98 // final check for recipe's validity
99 override bool CanDo(ItemBase ingredients[], PlayerBase player)
100 {
101 return ingredients[0].IsEmpty();
102 }
103};
Определения InventoryItem.c:731
Определения PlayerBaseClient.c:2
void InsertIngredientEx(int index, string ingredient, string soundCategory, DayZPlayerConstants uid=DayZPlayerConstants.CMD_ACTIONFB_CRAFTING)
Определения RecipeBase.c:148
bool m_IngredientDestroy[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:36
int m_ResultToInventory[MAXIMUM_RESULTS]
Определения RecipeBase.c:43
override bool CanDo(ItemBase ingredients[], PlayerBase player)
Определения CraftArmbandFlag.c:99
string m_Name
Определения RecipeBase.c:17
float m_ResultSetHealth[MAXIMUM_RESULTS]
Определения RecipeBase.c:41
float m_ResultSetQuantity[MAXIMUM_RESULTS]
Определения RecipeBase.c:40
bool m_ResultSetFullQuantity[MAXIMUM_RESULTS]
Определения RecipeBase.c:39
bool m_IsInstaRecipe
Определения RecipeBase.c:24
void AddResult(string item)
Определения RecipeBase.c:174
int m_ResultReplacesIngredient[MAXIMUM_RESULTS]
Определения RecipeBase.c:46
float m_IngredientAddHealth[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:33
float m_IngredientSetHealth[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:35
int m_ResultInheritsHealth[MAXIMUM_RESULTS]
Определения RecipeBase.c:44
float m_MinQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:27
float m_AnimationLength
Определения RecipeBase.c:22
override void Init()
Определения CraftArmbandFlag.c:3
int m_ResultInheritsColor[MAXIMUM_RESULTS]
Определения RecipeBase.c:45
float m_MaxQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:28
float m_IngredientAddQuantity[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:34
float m_MinDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:29
float m_MaxDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:30
void InsertIngredient(int index, string ingredient, DayZPlayerConstants uid=DayZPlayerConstants.CMD_ACTIONFB_CRAFTING)
Определения RecipeBase.c:143
Определения RecipeBase.c:6