См. определение в файле PPEffects.c строка 52
53 {
54
56 {
58 }
60 {
62 }
64 {
66 }
68 {
70 }
72 {
74 }
75
82
83
90
91
93
94
95
100
103
104
108
109
110 array<float> colorizeDefault = {0.0, 0.0, 0.0};
112
113
114
116
117
118 }
proto native World GetWorld()
static int RegisterVignetteEffect()
static ref map< int, ref array< float > > m_VignetteValues
static ref array< int > m_VignetteEffects
static Material m_MatColors
static int m_VignetteMenu
static int m_VignetteShock
static int RegisterBlurEffect()
static int m_BlurFlashbang
static ref array< float > m_ColorEffect
static int m_BurlapBlindness
static int RegisterColorEffect()
static ref map< int, ref array< float > > m_ColorizeEffects
static Material m_RadialBlur
static ref array< float > m_ChromAbbValues
static int m_ChromAbbOptic
static int m_VignetteTunnel
static int RegisterChromAbbEffect()
static int m_VignetteUnconscious
static ref array< float > m_BlurValues
static ref map< int, ref array< float > > m_ColorValues
static int m_BlurInventory
proto native Material GetMaterial(string materialName)
proto native CGame GetGame()
Перекрестные ссылки COLORIZE_NV, GetGame(), World::GetMaterial(), CGame::GetWorld(), m_BlurDrunk, m_BlurFever, m_BlurFlashbang, m_BlurInventory, m_BlurMenu, m_BlurOptics, m_BlurValues, m_BurlapBlindness, m_ChromAbbOptic, m_ChromAbbValues, m_ColorEffect, m_ColorizeEffects, m_ColorValues, m_DyingEffect, m_MatColors, m_RadialBlur, m_ShockEffect, m_VignetteEffects, m_VignetteMenu, m_VignetteShock, m_VignetteTunnel, m_VignetteUnconscious, m_VignetteValues, RegisterBlurEffect(), RegisterChromAbbEffect(), RegisterColorEffect() и RegisterVignetteEffect().
Используется в DayZIntroScene::DayZIntroScene(), DayZIntroSceneXbox::DayZIntroSceneXbox() и MissionBase::OnInit().