Закрытые члены | |
| void | DayZPlayerImplementThrowing (DayZPlayer pPlayer) | 
| void | HandleThrowing (HumanInputController pHic, HumanCommandWeapons pHcw, EntityAI pEntityInHands, float pDt) | 
| void | ResetState () | 
| void | SetThrowingModeEnabled (bool enable) | 
| bool | IsThrowingModeEnabled () | 
| bool | IsThrowingInProgress () | 
| Throwing wind-up only (button hold)   | |
| bool | IsThrowingAnimationPlaying () | 
| Throwing animation after button release.   | |
| bool | CanChangeThrowingStance (HumanInputController pHic) | 
| bool | CanContinueThrowing (HumanInputController pHic) | 
| bool | CanContinueThrowingEx (HumanInputController pHic, EntityAI pEntityInHands) | 
| bool | CheckFreeSpace () | 
Закрытые данные | |
| DayZPlayer | m_Player | 
| bool | m_bThrowingModeEnabled | 
| bool | m_bThrowingInProgress | 
| bool | m_bThrowingAnimationPlaying | 
| float | m_fThrowingForce01 | 
| const float | c_fThrowingForceMin = 20.0 | 
| const float | c_fThrowingForceMax = 90.0 | 
| const float | c_fThrowingForceCoef = 1.0 | 
См. определение в файле DayZPlayerImplementThrowing.c строка 1