Закрытые члены | |
void | DayZPlayerImplementThrowing (DayZPlayer pPlayer) |
void | HandleThrowing (HumanInputController pHic, HumanCommandWeapons pHcw, EntityAI pEntityInHands, float pDt) |
void | ResetState () |
void | SetThrowingModeEnabled (bool enable) |
bool | IsThrowingModeEnabled () |
bool | IsThrowingInProgress () |
Throwing wind-up only (button hold) | |
bool | IsThrowingAnimationPlaying () |
Throwing animation after button release. | |
bool | CanChangeThrowingStance (HumanInputController pHic) |
bool | CanContinueThrowing (HumanInputController pHic) |
bool | CanContinueThrowingEx (HumanInputController pHic, EntityAI pEntityInHands) |
bool | CheckFreeSpace () |
Закрытые данные | |
DayZPlayer | m_Player |
bool | m_bThrowingModeEnabled |
bool | m_bThrowingInProgress |
bool | m_bThrowingAnimationPlaying |
float | m_fThrowingForce01 |
const float | c_fThrowingForceMin = 20.0 |
const float | c_fThrowingForceMax = 90.0 |
const float | c_fThrowingForceCoef = 1.0 |
См. определение в файле DayZPlayerImplementThrowing.c строка 1