Закрытые члены | |
| void | DayZPlayerImplementThrowing (DayZPlayer pPlayer) |
| void | HandleThrowing (HumanInputController pHic, HumanCommandWeapons pHcw, EntityAI pEntityInHands, float pDt) |
| void | ResetState () |
| void | SetThrowingModeEnabled (bool enable) |
| bool | IsThrowingModeEnabled () |
| bool | IsThrowingInProgress () |
| Throwing wind-up only (button hold) | |
| bool | IsThrowingAnimationPlaying () |
| Throwing animation after button release. | |
| bool | CanChangeThrowingStance (HumanInputController pHic) |
| bool | CanContinueThrowing (HumanInputController pHic) |
| bool | CanContinueThrowingEx (HumanInputController pHic, EntityAI pEntityInHands) |
| bool | CheckFreeSpace () |
Закрытые данные | |
| DayZPlayer | m_Player |
| bool | m_bThrowingModeEnabled |
| bool | m_bThrowingInProgress |
| bool | m_bThrowingAnimationPlaying |
| float | m_fThrowingForce01 |
| const float | c_fThrowingForceMin = 20.0 |
| const float | c_fThrowingForceMax = 90.0 |
| const float | c_fThrowingForceCoef = 1.0 |
См. определение в файле DayZPlayerImplementThrowing.c строка 1