DayZ 1.30
DayZ Explorer by KGB
 
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◆ CanBeRepaired()

bool InitAdditionalPartInstanceInfo::CanBeRepaired ( int zoneHealthLevel,
ItemBase tool = null,
PlayerBase player = null )
protected

См. определение в файле ConstructionPart.c строка 694

694 : 'name' is either animSource name, or boneName, depening on proxy physics usage. Match them when in doubt.
695 */
696 protected void ProcessPhysicsRemove(string name, notnull EntityAI parent)
697 {
698 TryHideAnim(name, parent);
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
void ProcessPhysicsRemove(string name, notnull EntityAI parent)
Groups all actions needed to 'remove physics'.
Определения ConstructionPart.c:696
void TryHideAnim(string animSourceName, notnull EntityAI parent)
Override-friendly.
Определения ConstructionPart.c:985