694 :
'name' is either animSource
name, or boneName, depening on proxy physics usage. Match them when in doubt.
695 */
697 {
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
void ProcessPhysicsRemove(string name, notnull EntityAI parent)
Groups all actions needed to 'remove physics'.
void TryHideAnim(string animSourceName, notnull EntityAI parent)
Override-friendly.