DayZ 1.30
DayZ Explorer by KGB
 
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◆ ProcessPhysicsRemove()

void ProcessPhysicsRemove ( string name,
notnull EntityAI parent )
protected

Groups all actions needed to 'remove physics'.

Заметки
: 'name' is either animSource name, or boneName, depening on proxy physics usage. Match them when in doubt.

См. определение в файле ConstructionPart.c строка 696

697 {
698 TryHideAnim(name, parent);
699 RemovePartGeom(parent, name); //and flags the geoms of the same name
700 }
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
void TryHideAnim(string animSourceName, notnull EntityAI parent)
Override-friendly.
Определения ConstructionPart.c:985
void RemovePartGeom(EntityAI parent, string physName)
Non-proxy physics handling, REMOVAL.
Определения ConstructionPart.c:731

Перекрестные ссылки name, RemovePartGeom() и TryHideAnim().

Используется в ClearPartBitMask().