Returns 'true' if all rubble piles are removed.
1010 {
1014 {
1016 foreach (string partName : namesMap)
1017 {
1020 return false;
1021 }
1022 return true;
1023 }
1024 return false;
1025 }
ConstructionPartTypeData m_PartTypeData
Super root of all classes in Enforce script.
Instanced construction part data classes for dynamic data, statics now stored on EntityType level in ...
array< string > GetRelatedPartNames()
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.