◆ CAContinuousQuantityRepeat()
◆ CalcAndSetQuantity()
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void SetACData(Param units)
Definition CABase.c:40
float m_SpentQuantity
Definition CAContinuousQuantityRepeat.c:4
ref Param1< float > m_SpentUnits
Definition CAContinuousQuantityRepeat.c:10
proto native CGame GetGame()
Перекрестные ссылки GetGame(), m_SpentQuantity, m_SpentUnits и CABase::SetACData().
◆ Cancel()
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const int UA_ERROR
Definition constants.c:462
const int UA_CANCEL
Definition constants.c:444
Перекрестные ссылки UA_CANCEL и UA_ERROR.
◆ Execute()
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void CalcAndSetQuantity()
Definition FireplaceBase.c:2601
void OnCompletePogress(ActionData action_data)
Definition CAContinuousBase.c:8
float m_AdjustedQuantityUsedPerSecond
Definition CAContinuousQuantityRepeat.c:8
float m_ItemQuantity
Definition CAContinuousQuantityRepeat.c:3
float m_TimeElpased
Definition CAContinuousQuantityRepeat.c:6
override void Setup(ActionData action_data)
Definition CAContinuousQuantityRepeat.c:18
const int UA_FINISHED
Definition constants.c:443
const int UA_PROCESSING
Definition constants.c:441
Перекрестные ссылки CalcAndSetQuantity(), m_AdjustedQuantityUsedPerSecond, m_DefaultTimeToRepeat, m_ItemQuantity, m_QuantityUsedPerSecond, m_SpentQuantity, m_TimeElpased, CAContinuousBase::OnCompletePogress(), Setup(), UA_ERROR, UA_FINISHED и UA_PROCESSING.
◆ GetProgress()
◆ Setup()
◆ m_AdjustedQuantityUsedPerSecond
float m_AdjustedQuantityUsedPerSecond |
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protected |
◆ m_DefaultTimeToRepeat
float m_DefaultTimeToRepeat |
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protected |
◆ m_ItemMaxQuantity
◆ m_ItemQuantity
◆ m_QuantityUsedPerSecond
float m_QuantityUsedPerSecond |
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protected |
◆ m_SpentQuantity
◆ m_SpentUnits
◆ m_TimeElpased
Объявления и описания членов класса находятся в файле: