Структуры данных | |
| class | SmptAnimMetaBase |
| class | SmptAnimMetaADD |
Перечисления | |
| enum | eAnimFinishType { SUCCESS , FAILURE } |
Функции | |
| void | SmptAnimMetaBase () |
| void | Init (ParamsReadContext ctx, SymptomManager manager, PlayerBase player) |
| bool | IsPlaying () |
| bool | IsDestroyReqested () |
| void | AnimFinished (eAnimFinishType type) |
| EAnimPlayState | PlayRequest () |
| EAnimPlayState | Play () |
| void | Update (HumanMovementState movement_state) |
Переменные | |
| enum eAnimFinishType | m_IsPlaying |
| SymptomManager | m_Manager |
| PlayerBase | m_Player |
| int | m_AnimID |
| int | m_SymptomType |
| int | m_StateType |
| bool | m_DestroyRequested |
| bool | m_Canceled |
| class SmptAnimMetaFB extends SmptAnimMetaBase | m_CalledAnimStart |