Структуры данных | |
class | SmptAnimMetaBase |
class | SmptAnimMetaADD |
Перечисления | |
enum | eAnimFinishType { SUCCESS , FAILURE } |
Функции | |
void | SmptAnimMetaBase () |
void | Init (ParamsReadContext ctx, SymptomManager manager, PlayerBase player) |
bool | IsPlaying () |
bool | IsDestroyReqested () |
void | AnimFinished (eAnimFinishType type) |
EAnimPlayState | PlayRequest () |
EAnimPlayState | Play () |
void | Update (HumanMovementState movement_state) |
Переменные | |
enum eAnimFinishType | m_IsPlaying |
SymptomManager | m_Manager |
PlayerBase | m_Player |
int | m_AnimID |
int | m_SymptomType |
int | m_StateType |
bool | m_DestroyRequested |
bool | m_Canceled |
class SmptAnimMetaFB extends SmptAnimMetaBase | m_CalledAnimStart |