Dayz 1.25
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Класс SmptAnimMetaADD

Закрытые члены

override void Update (HumanMovementState movement_state)
 

Подробное описание

Методы

◆ Update()

override void Update ( HumanMovementState movement_state)
inlineprivate
196 {
197 //if( movement_state.m_iMovement == DayZPlayerConstants.MOVEMENTIDX_WALK || movement_state.m_iMovement == DayZPlayerConstants.MOVEMENTIDX_RUN || movement_state.m_iMovement == DayZPlayerConstants.MOVEMENTIDX_SPRINT)
198 if( movement_state.m_iMovement != DayZPlayerConstants.MOVEMENTIDX_IDLE || movement_state.IsInProne())
199 {
200 HumanCommandAdditives ad = m_Player.GetCommandModifier_Additives();
201 if(ad && ad.IsModifierActive())
202 {
203 ad.CancelModifier();
204 }
205 }
206
207 super.Update(movement_state);
208 }
PlayerBase m_Player
Definition SmptAnimMeta.c:11
Definition EntityAI.c:95
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602
class HumanCommandWeapons HumanCommandAdditives()
Definition human.c:1099

Перекрестные ссылки HumanCommandAdditives() и m_Player.


Объявления и описания членов класса находятся в файле: