2704    {
 2705        
 2706        
 2707        string path_cooking_equipment = 
string.Format(
"%1 %2 GUIInventoryAttachmentsProps CookingEquipment attachmentSlots", 
CFG_VEHICLESPATH, 
GetType());
 
 2708        
 2709        string path_direct_cooking = 
string.Format(
"%1 %2 GUIInventoryAttachmentsProps DirectCooking attachmentSlots", 
CFG_VEHICLESPATH, 
GetType());
 
 2710        if (
GetGame().ConfigIsExisting(path_cooking_equipment) && 
GetGame().ConfigIsExisting(path_direct_cooking))
 
 2711        {
 2716            for (int i = 0; i < arr_cooking_equipment.Count(); i++)
 2717            {
 2719                {
 2721                    
 2722                }
 2723            }
 2724            
 2725            for (i = 0; i < arr_direct_cooking.Count(); i++)
 2726            {
 2728                {
 2730                    
 2731                }
 2732            }
 2733        }
 2735    }
eBleedingSourceType GetType()
int m_OvenAttachmentsLockState
proto native void ConfigGetTextArray(string path, out TStringArray values)
Get array of strings from config on path.
static proto native int GetSlotIdFromString(string slot_name)
converts string to slot_id
provides access to slot configuration
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
proto native CGame GetGame()